Use the fbdev emulation that is optimized for DMA helpers. Avoids possible shadow buffering and makes the code simpler.
Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de> Reviewed-by: Javier Martinez Canillas <javi...@redhat.com> --- drivers/gpu/drm/fsl-dcu/fsl_dcu_drm_drv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/fsl-dcu/fsl_dcu_drm_drv.c b/drivers/gpu/drm/fsl-dcu/fsl_dcu_drm_drv.c index 8579c7629f5e..c09ba019ba5e 100644 --- a/drivers/gpu/drm/fsl-dcu/fsl_dcu_drm_drv.c +++ b/drivers/gpu/drm/fsl-dcu/fsl_dcu_drm_drv.c @@ -20,7 +20,7 @@ #include <drm/drm_atomic_helper.h> #include <drm/drm_drv.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_dma.h> #include <drm/drm_gem_dma_helper.h> #include <drm/drm_modeset_helper.h> #include <drm/drm_module.h> @@ -333,7 +333,7 @@ static int fsl_dcu_drm_probe(struct platform_device *pdev) if (ret < 0) goto put; - drm_fbdev_generic_setup(drm, legacyfb_depth); + drm_fbdev_dma_setup(drm, legacyfb_depth); return 0; -- 2.39.2