Use the fbdev emulation that is optimized for DMA helpers. Avoids
possible shadow buffering and makes the code simpler.

Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de>
Reviewed-by: Javier Martinez Canillas <javi...@redhat.com>
---
 drivers/gpu/drm/aspeed/aspeed_gfx_drv.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/aspeed/aspeed_gfx_drv.c 
b/drivers/gpu/drm/aspeed/aspeed_gfx_drv.c
index ecfb060d2557..c8c7f8215155 100644
--- a/drivers/gpu/drm/aspeed/aspeed_gfx_drv.c
+++ b/drivers/gpu/drm/aspeed/aspeed_gfx_drv.c
@@ -15,7 +15,7 @@
 
 #include <drm/drm_atomic_helper.h>
 #include <drm/drm_device.h>
-#include <drm/drm_fbdev_generic.h>
+#include <drm/drm_fbdev_dma.h>
 #include <drm/drm_gem_dma_helper.h>
 #include <drm/drm_gem_framebuffer_helper.h>
 #include <drm/drm_module.h>
@@ -341,7 +341,7 @@ static int aspeed_gfx_probe(struct platform_device *pdev)
        if (ret)
                goto err_unload;
 
-       drm_fbdev_generic_setup(&priv->drm, 32);
+       drm_fbdev_dma_setup(&priv->drm, 32);
        return 0;
 
 err_unload:
-- 
2.39.2

Reply via email to