Use the fbdev emulation that is optimized for DMA helpers. Avoids
possible shadow buffering and makes the code simpler.

Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de>
Reviewed-by: Javier Martinez Canillas <javi...@redhat.com>
---
 drivers/gpu/drm/vc4/vc4_drv.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c
index 0ccaee57fe9a..c8bf954042e0 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -33,7 +33,7 @@
 #include <drm/drm_aperture.h>
 #include <drm/drm_atomic_helper.h>
 #include <drm/drm_drv.h>
-#include <drm/drm_fbdev_generic.h>
+#include <drm/drm_fbdev_dma.h>
 #include <drm/drm_vblank.h>
 
 #include <soc/bcm2835/raspberrypi-firmware.h>
@@ -387,7 +387,7 @@ static int vc4_drm_bind(struct device *dev)
        if (ret < 0)
                goto unbind_all;
 
-       drm_fbdev_generic_setup(drm, 16);
+       drm_fbdev_dma_setup(drm, 16);
 
        return 0;
 
-- 
2.39.2

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