Use the fbdev emulation that is optimized for DMA helpers. Avoids
possible shadow buffering and makes the code simpler.

Reported-by: Linus Walleij <linus.wall...@linaro.org>
Link: 
https://lore.kernel.org/dri-devel/cacrpkdawsqsnqkjkssosw3hmmhynxfuywxkdszptc-a_uza...@mail.gmail.com/
Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de>
---
 drivers/gpu/drm/mcde/mcde_drv.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/mcde/mcde_drv.c b/drivers/gpu/drm/mcde/mcde_drv.c
index a592ad0d7886..a8cd86c06c14 100644
--- a/drivers/gpu/drm/mcde/mcde_drv.c
+++ b/drivers/gpu/drm/mcde/mcde_drv.c
@@ -69,7 +69,7 @@
 #include <drm/drm_bridge.h>
 #include <drm/drm_drv.h>
 #include <drm/drm_fb_dma_helper.h>
-#include <drm/drm_fbdev_generic.h>
+#include <drm/drm_fbdev_dma.h>
 #include <drm/drm_gem.h>
 #include <drm/drm_gem_dma_helper.h>
 #include <drm/drm_gem_framebuffer_helper.h>
@@ -237,7 +237,7 @@ static int mcde_drm_bind(struct device *dev)
        if (ret < 0)
                goto unbind;
 
-       drm_fbdev_generic_setup(drm, 32);
+       drm_fbdev_dma_setup(drm, 32);
 
        return 0;
 
-- 
2.39.2

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