Use the fbdev emulation that is optimized for DMA helpers. Avoids possible shadow buffering and makes the code simpler.
Reported-by: Linus Walleij <linus.wall...@linaro.org> Link: https://lore.kernel.org/dri-devel/cacrpkdawsqsnqkjkssosw3hmmhynxfuywxkdszptc-a_uza...@mail.gmail.com/ Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de> --- drivers/gpu/drm/mcde/mcde_drv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/mcde/mcde_drv.c b/drivers/gpu/drm/mcde/mcde_drv.c index a592ad0d7886..a8cd86c06c14 100644 --- a/drivers/gpu/drm/mcde/mcde_drv.c +++ b/drivers/gpu/drm/mcde/mcde_drv.c @@ -69,7 +69,7 @@ #include <drm/drm_bridge.h> #include <drm/drm_drv.h> #include <drm/drm_fb_dma_helper.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_dma.h> #include <drm/drm_gem.h> #include <drm/drm_gem_dma_helper.h> #include <drm/drm_gem_framebuffer_helper.h> @@ -237,7 +237,7 @@ static int mcde_drm_bind(struct device *dev) if (ret < 0) goto unbind; - drm_fbdev_generic_setup(drm, 32); + drm_fbdev_dma_setup(drm, 32); return 0; -- 2.39.2