On Tue, Oct 10, 2023 at 09:41:51AM +0200, Boris Brezillon wrote: > On Tue, 10 Oct 2023 00:35:53 +0200 > Danilo Krummrich <d...@redhat.com> wrote: > > > Currently, job flow control is implemented simply by limiting the number > > of jobs in flight. Therefore, a scheduler is initialized with a > > submission limit that corresponds to the number of jobs which can be > > sent to the hardware. > > > > This implies that for each job, drivers need to account for the maximum > > job size possible in order to not overflow the ring buffer. > > > > However, there are drivers, such as Nouveau, where the job size has a > > rather large range. For such drivers it can easily happen that job > > submissions not even filling the ring by 1% can block subsequent > > submissions, which, in the worst case, can lead to the ring run dry. > > > > In order to overcome this issue, allow for tracking the actual job size > > instead of the number of jobs. Therefore, add a field to track a job's > > submission credits, which represents the number of credits a job > > contributes to the scheduler's submission limit. > > > > Signed-off-by: Danilo Krummrich <d...@redhat.com> > > --- > > Changes in V2: > > ============== > > - fixed up influence on scheduling fairness due to consideration of a > > job's > > size > > - If we reach a ready entity in drm_sched_select_entity() but can't > > actually > > queue a job from it due to size limitations, just give up and go to > > sleep > > until woken up due to a pending job finishing, rather than continue > > to try > > other entities. > > - added a callback to dynamically update a job's credits (Boris) > > - renamed 'units' to 'credits' > > - fixed commit message and comments as requested by Luben > > --- > > drivers/gpu/drm/amd/amdgpu/amdgpu_job.c | 2 +- > > drivers/gpu/drm/etnaviv/etnaviv_gem_submit.c | 2 +- > > drivers/gpu/drm/lima/lima_sched.c | 2 +- > > drivers/gpu/drm/msm/msm_gem_submit.c | 2 +- > > drivers/gpu/drm/nouveau/nouveau_sched.c | 2 +- > > drivers/gpu/drm/panfrost/panfrost_drv.c | 2 +- > > .../gpu/drm/scheduler/gpu_scheduler_trace.h | 2 +- > > drivers/gpu/drm/scheduler/sched_entity.c | 5 +- > > drivers/gpu/drm/scheduler/sched_main.c | 101 +++++++++++++----- > > drivers/gpu/drm/v3d/v3d_gem.c | 2 +- > > include/drm/gpu_scheduler.h | 33 ++++-- > > 11 files changed, 115 insertions(+), 40 deletions(-) > > > > diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c > > b/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c > > index 78476bc75b4e..d54daaf64bf1 100644 > > --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c > > +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c > > @@ -115,7 +115,7 @@ int amdgpu_job_alloc(struct amdgpu_device *adev, struct > > amdgpu_vm *vm, > > if (!entity) > > return 0; > > > > - return drm_sched_job_init(&(*job)->base, entity, owner); > > + return drm_sched_job_init(&(*job)->base, entity, 1, owner); > > } > > > > int amdgpu_job_alloc_with_ib(struct amdgpu_device *adev, > > diff --git a/drivers/gpu/drm/etnaviv/etnaviv_gem_submit.c > > b/drivers/gpu/drm/etnaviv/etnaviv_gem_submit.c > > index 45403ea38906..74a446711207 100644 > > --- a/drivers/gpu/drm/etnaviv/etnaviv_gem_submit.c > > +++ b/drivers/gpu/drm/etnaviv/etnaviv_gem_submit.c > > @@ -538,7 +538,7 @@ int etnaviv_ioctl_gem_submit(struct drm_device *dev, > > void *data, > > > > ret = drm_sched_job_init(&submit->sched_job, > > &ctx->sched_entity[args->pipe], > > - submit->ctx); > > + 1, submit->ctx); > > if (ret) > > goto err_submit_put; > > > > diff --git a/drivers/gpu/drm/lima/lima_sched.c > > b/drivers/gpu/drm/lima/lima_sched.c > > index 50c2075228aa..5dc6678e1eb9 100644 > > --- a/drivers/gpu/drm/lima/lima_sched.c > > +++ b/drivers/gpu/drm/lima/lima_sched.c > > @@ -123,7 +123,7 @@ int lima_sched_task_init(struct lima_sched_task *task, > > for (i = 0; i < num_bos; i++) > > drm_gem_object_get(&bos[i]->base.base); > > > > - err = drm_sched_job_init(&task->base, &context->base, vm); > > + err = drm_sched_job_init(&task->base, &context->base, 1, vm); > > if (err) { > > kfree(task->bos); > > return err; > > diff --git a/drivers/gpu/drm/msm/msm_gem_submit.c > > b/drivers/gpu/drm/msm/msm_gem_submit.c > > index 3f1aa4de3b87..6d230c38e4f5 100644 > > --- a/drivers/gpu/drm/msm/msm_gem_submit.c > > +++ b/drivers/gpu/drm/msm/msm_gem_submit.c > > @@ -48,7 +48,7 @@ static struct msm_gem_submit *submit_create(struct > > drm_device *dev, > > return ERR_PTR(ret); > > } > > > > - ret = drm_sched_job_init(&submit->base, queue->entity, queue); > > + ret = drm_sched_job_init(&submit->base, queue->entity, 1, queue); > > if (ret) { > > kfree(submit->hw_fence); > > kfree(submit); > > diff --git a/drivers/gpu/drm/nouveau/nouveau_sched.c > > b/drivers/gpu/drm/nouveau/nouveau_sched.c > > index f26a814a9920..e991426d86e4 100644 > > --- a/drivers/gpu/drm/nouveau/nouveau_sched.c > > +++ b/drivers/gpu/drm/nouveau/nouveau_sched.c > > @@ -89,7 +89,7 @@ nouveau_job_init(struct nouveau_job *job, > > > > } > > > > - ret = drm_sched_job_init(&job->base, &entity->base, NULL); > > + ret = drm_sched_job_init(&job->base, &entity->base, 1, NULL); > > if (ret) > > goto err_free_chains; > > > > diff --git a/drivers/gpu/drm/panfrost/panfrost_drv.c > > b/drivers/gpu/drm/panfrost/panfrost_drv.c > > index b834777b409b..54d1c19bea84 100644 > > --- a/drivers/gpu/drm/panfrost/panfrost_drv.c > > +++ b/drivers/gpu/drm/panfrost/panfrost_drv.c > > @@ -274,7 +274,7 @@ static int panfrost_ioctl_submit(struct drm_device > > *dev, void *data, > > > > ret = drm_sched_job_init(&job->base, > > &file_priv->sched_entity[slot], > > - NULL); > > + 1, NULL); > > if (ret) > > goto out_put_job; > > > > diff --git a/drivers/gpu/drm/scheduler/gpu_scheduler_trace.h > > b/drivers/gpu/drm/scheduler/gpu_scheduler_trace.h > > index 3143ecaaff86..2e4ffdecc5dc 100644 > > --- a/drivers/gpu/drm/scheduler/gpu_scheduler_trace.h > > +++ b/drivers/gpu/drm/scheduler/gpu_scheduler_trace.h > > @@ -51,7 +51,7 @@ DECLARE_EVENT_CLASS(drm_sched_job, > > __assign_str(name, sched_job->sched->name); > > __entry->job_count = > > spsc_queue_count(&entity->job_queue); > > __entry->hw_job_count = atomic_read( > > - &sched_job->sched->hw_rq_count); > > + &sched_job->sched->submission_count); > > ), > > TP_printk("entity=%p, id=%llu, fence=%p, ring=%s, job count:%u, hw > > job count:%d", > > __entry->entity, __entry->id, > > diff --git a/drivers/gpu/drm/scheduler/sched_entity.c > > b/drivers/gpu/drm/scheduler/sched_entity.c > > index 437c50867c99..6395090d5784 100644 > > --- a/drivers/gpu/drm/scheduler/sched_entity.c > > +++ b/drivers/gpu/drm/scheduler/sched_entity.c > > @@ -401,7 +401,8 @@ static void drm_sched_entity_wakeup(struct dma_fence *f, > > container_of(cb, struct drm_sched_entity, cb); > > > > drm_sched_entity_clear_dep(f, cb); > > - drm_sched_wakeup_if_can_queue(drm_sched_entity_to_scheduler(entity)); > > + drm_sched_wakeup_if_can_queue(drm_sched_entity_to_scheduler(entity), > > + entity); > > } > > > > /** > > @@ -645,7 +646,7 @@ void drm_sched_entity_push_job(struct drm_sched_job > > *sched_job) > > if (fifo) > > drm_sched_rq_update_fifo(entity, submit_ts); > > > > - drm_sched_wakeup_if_can_queue(sched); > > + drm_sched_wakeup_if_can_queue(sched, entity); > > } > > } > > EXPORT_SYMBOL(drm_sched_entity_push_job); > > diff --git a/drivers/gpu/drm/scheduler/sched_main.c > > b/drivers/gpu/drm/scheduler/sched_main.c > > index 88ef8be2d3c7..da86dd0782d6 100644 > > --- a/drivers/gpu/drm/scheduler/sched_main.c > > +++ b/drivers/gpu/drm/scheduler/sched_main.c > > @@ -93,6 +93,9 @@ int drm_sched_policy_default = DRM_SCHED_POLICY_FIFO; > > MODULE_PARM_DESC(sched_policy, "Specify the scheduling policy for entities > > on a run-queue, " __stringify(DRM_SCHED_POLICY_RR) " = Round Robin, " > > __stringify(DRM_SCHED_POLICY_FIFO) " = FIFO (default)."); > > module_param_named(sched_policy, drm_sched_policy_default, int, 0444); > > > > +static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched, > > + struct drm_sched_entity *entity); > > Nit: can we move the function instead of adding this forward > declaration? I know it tends to screw up the diff, so maybe do it in 2 > steps.
Sure, gonna move it up. > > > + > > static __always_inline bool drm_sched_entity_compare_before(struct rb_node > > *a, > > const struct > > rb_node *b) > > { > > @@ -212,13 +215,15 @@ void drm_sched_rq_remove_entity(struct drm_sched_rq > > *rq, > > /** > > * drm_sched_rq_select_entity_rr - Select an entity which could provide a > > job to run > > * > > + * @sched: the gpu scheduler > > * @rq: scheduler run queue to check. > > * @dequeue: dequeue selected entity > > * > > * Try to find a ready entity, returns NULL if none found. > > */ > > static struct drm_sched_entity * > > -drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, bool dequeue) > > +drm_sched_rq_select_entity_rr(struct drm_gpu_scheduler *sched, > > + struct drm_sched_rq *rq, bool dequeue) > > { > > struct drm_sched_entity *entity; > > > > @@ -228,6 +233,12 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, > > bool dequeue) > > if (entity) { > > list_for_each_entry_continue(entity, &rq->entities, list) { > > if (drm_sched_entity_is_ready(entity)) { > > + /* If we can't queue yet, preserve the current > > + * entity in terms of fairness. > > + */ > > + if (!drm_sched_can_queue(sched, entity)) > > + goto out; > > + > > if (dequeue) { > > rq->current_entity = entity; > > reinit_completion(&entity->entity_idle); > > @@ -239,8 +250,13 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, > > bool dequeue) > > } > > > > list_for_each_entry(entity, &rq->entities, list) { > > - > > if (drm_sched_entity_is_ready(entity)) { > > + /* If we can't queue yet, preserve the current entity in > > + * terms of fairness. > > + */ > > + if (!drm_sched_can_queue(sched, entity)) > > + goto out; > > + > > if (dequeue) { > > rq->current_entity = entity; > > reinit_completion(&entity->entity_idle); > > @@ -253,21 +269,23 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq > > *rq, bool dequeue) > > break; > > } > > > > +out: > > spin_unlock(&rq->lock); > > - > > return NULL; > > } > > > > /** > > * drm_sched_rq_select_entity_fifo - Select an entity which provides a job > > to run > > * > > + * @sched: the gpu scheduler > > * @rq: scheduler run queue to check. > > * @dequeue: dequeue selected entity > > * > > * Find oldest waiting ready entity, returns NULL if none found. > > */ > > static struct drm_sched_entity * > > -drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq, bool dequeue) > > +drm_sched_rq_select_entity_fifo(struct drm_gpu_scheduler *sched, > > + struct drm_sched_rq *rq, bool dequeue) > > { > > struct rb_node *rb; > > > > @@ -277,6 +295,15 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq > > *rq, bool dequeue) > > > > entity = rb_entry(rb, struct drm_sched_entity, rb_tree_node); > > if (drm_sched_entity_is_ready(entity)) { > > + /* If we can't queue yet, don't pick another entity > > + * which's job might fit and wait until we got space for > > + * this one in terms of fairness. > > + */ > > + if (!drm_sched_can_queue(sched, entity)) { > > + spin_unlock(&rq->lock); > > + return NULL; > > + } > > + > > if (dequeue) { > > rq->current_entity = entity; > > reinit_completion(&entity->entity_idle); > > @@ -302,13 +329,32 @@ static void drm_sched_run_job_queue(struct > > drm_gpu_scheduler *sched) > > /** > > * drm_sched_can_queue -- Can we queue more to the hardware? > > * @sched: scheduler instance > > + * @entity: the scheduler entity > > * > > - * Return true if we can push more jobs to the hw, otherwise false. > > + * Return true if we can push at least one more job from @entity, false > > + * otherwise. > > */ > > -static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched) > > +static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched, > > + struct drm_sched_entity *entity) > > { > > - return atomic_read(&sched->hw_rq_count) < > > - sched->hw_submission_limit; > > + struct drm_sched_job *s_job; > > + > > + s_job = to_drm_sched_job(spsc_queue_peek(&entity->job_queue)); > > + if (!s_job) > > + return false; > > + > > + if (sched->ops->update_job_credits) { > > + u32 credits = sched->ops->update_job_credits(s_job); > > + > > + if (credits) > > + s_job->submission_credits = credits; > > + } > > + > > + WARN_ON(s_job->submission_credits > sched->submission_limit); > > + > > + return (sched->submission_limit - > > + atomic_read(&sched->submission_count)) >= > > Nit: might be clearer with a dummy drm_sched_available_credits() > helper: Sure, why not. > > static u32 > drm_sched_available_credits(struct drm_gpu_scheduler *sched) > { > return sched->submission_limit - > atomic_read(&sched->submission_count); > } > > > + s_job->submission_credits; > > } > > > > /** > > @@ -325,12 +371,10 @@ drm_sched_select_entity(struct drm_gpu_scheduler > > *sched, bool dequeue) > > struct drm_sched_entity *entity; > > int i; > > > > - if (!drm_sched_can_queue(sched)) > > - return NULL; > > - > > if (sched->single_entity) { > > if (!READ_ONCE(sched->single_entity->stopped) && > > - drm_sched_entity_is_ready(sched->single_entity)) > > + drm_sched_entity_is_ready(sched->single_entity) && > > + drm_sched_can_queue(sched, sched->single_entity)) > > return sched->single_entity; > > > > return NULL; > > @@ -339,9 +383,11 @@ drm_sched_select_entity(struct drm_gpu_scheduler > > *sched, bool dequeue) > > /* Kernel run queue has higher priority than normal run queue*/ > > for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; > > i--) { > > entity = sched->sched_policy == DRM_SCHED_POLICY_FIFO ? > > - drm_sched_rq_select_entity_fifo(&sched->sched_rq[i], > > + drm_sched_rq_select_entity_fifo(sched, > > + &sched->sched_rq[i], > > dequeue) : > > - drm_sched_rq_select_entity_rr(&sched->sched_rq[i], > > + drm_sched_rq_select_entity_rr(sched, > > + &sched->sched_rq[i], > > dequeue); > > if (entity) > > break; > > @@ -399,7 +445,7 @@ static void drm_sched_job_done(struct drm_sched_job > > *s_job, int result) > > struct drm_sched_fence *s_fence = s_job->s_fence; > > struct drm_gpu_scheduler *sched = s_fence->sched; > > > > - atomic_dec(&sched->hw_rq_count); > > + atomic_sub(s_job->submission_credits, &sched->submission_count); > > atomic_dec(sched->score); > > > > trace_drm_sched_process_job(s_fence); > > @@ -622,7 +668,8 @@ void drm_sched_stop(struct drm_gpu_scheduler *sched, > > struct drm_sched_job *bad) > > &s_job->cb)) { > > dma_fence_put(s_job->s_fence->parent); > > s_job->s_fence->parent = NULL; > > - atomic_dec(&sched->hw_rq_count); > > + atomic_sub(s_job->submission_credits, > > + &sched->submission_count); > > } else { > > /* > > * remove job from pending_list. > > @@ -683,7 +730,7 @@ void drm_sched_start(struct drm_gpu_scheduler *sched, > > bool full_recovery) > > list_for_each_entry_safe(s_job, tmp, &sched->pending_list, list) { > > struct dma_fence *fence = s_job->s_fence->parent; > > > > - atomic_inc(&sched->hw_rq_count); > > + atomic_add(s_job->submission_credits, &sched->submission_count); > > > > if (!full_recovery) > > continue; > > @@ -764,6 +811,8 @@ EXPORT_SYMBOL(drm_sched_resubmit_jobs); > > * drm_sched_job_init - init a scheduler job > > * @job: scheduler job to init > > * @entity: scheduler entity to use > > + * @submission_credits: the number of credits this job contributes to the > > + * schdulers submission limit > > * @owner: job owner for debugging > > * > > * Refer to drm_sched_entity_push_job() documentation > > @@ -781,6 +830,7 @@ EXPORT_SYMBOL(drm_sched_resubmit_jobs); > > */ > > int drm_sched_job_init(struct drm_sched_job *job, > > struct drm_sched_entity *entity, > > + u32 submission_credits, > > void *owner) > > { > > if (!entity->rq && !entity->single_sched) > > @@ -792,6 +842,7 @@ int drm_sched_job_init(struct drm_sched_job *job, > > return -ENOMEM; > > > > INIT_LIST_HEAD(&job->list); > > + job->submission_credits = submission_credits ? submission_credits : 1; > > > > xa_init_flags(&job->dependencies, XA_FLAGS_ALLOC); > > > > @@ -1004,12 +1055,14 @@ EXPORT_SYMBOL(drm_sched_job_cleanup); > > /** > > * drm_sched_wakeup_if_can_queue - Wake up the scheduler > > * @sched: scheduler instance > > + * @entity: the scheduler entity > > * > > * Wake up the scheduler if we can queue jobs. > > */ > > -void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched) > > +void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched, > > + struct drm_sched_entity *entity) > > { > > - if (drm_sched_can_queue(sched)) > > + if (drm_sched_can_queue(sched, entity)) > > drm_sched_run_job_queue(sched); > > } > > > > @@ -1147,7 +1200,7 @@ static void drm_sched_run_job_work(struct work_struct > > *w) > > > > s_fence = sched_job->s_fence; > > > > - atomic_inc(&sched->hw_rq_count); > > + atomic_add(sched_job->submission_credits, &sched->submission_count); > > drm_sched_job_begin(sched_job); > > > > trace_drm_run_job(sched_job, entity); > > @@ -1183,7 +1236,7 @@ static void drm_sched_run_job_work(struct work_struct > > *w) > > * @ops: backend operations for this scheduler > > * @submit_wq: workqueue to use for submission. If NULL, an ordered wq is > > * allocated and used > > - * @hw_submission: number of hw submissions that can be in flight > > + * @max_submission_credits: number of submission credits that can be in > > flight > > * @hang_limit: number of times to allow a job to hang before dropping it > > * @timeout: timeout value in jiffies for the scheduler > > * @timeout_wq: workqueue to use for timeout work. If NULL, the system_wq > > is > > @@ -1198,7 +1251,7 @@ static void drm_sched_run_job_work(struct work_struct > > *w) > > int drm_sched_init(struct drm_gpu_scheduler *sched, > > const struct drm_sched_backend_ops *ops, > > struct workqueue_struct *submit_wq, > > - unsigned hw_submission, unsigned hang_limit, > > + unsigned max_submission_credits, unsigned hang_limit, > > long timeout, struct workqueue_struct *timeout_wq, > > atomic_t *score, const char *name, > > enum drm_sched_policy sched_policy, > > @@ -1211,7 +1264,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, > > > > sched->ops = ops; > > sched->single_entity = NULL; > > - sched->hw_submission_limit = hw_submission; > > + sched->submission_limit = max_submission_credits; > > sched->name = name; > > if (!submit_wq) { > > sched->submit_wq = alloc_ordered_workqueue(name, 0); > > @@ -1238,7 +1291,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, > > init_waitqueue_head(&sched->job_scheduled); > > INIT_LIST_HEAD(&sched->pending_list); > > spin_lock_init(&sched->job_list_lock); > > - atomic_set(&sched->hw_rq_count, 0); > > + atomic_set(&sched->submission_count, 0); > > INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout); > > INIT_WORK(&sched->work_run_job, drm_sched_run_job_work); > > INIT_WORK(&sched->work_free_job, drm_sched_free_job_work); > > diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c > > index 2e94ce788c71..8479e5302f7b 100644 > > --- a/drivers/gpu/drm/v3d/v3d_gem.c > > +++ b/drivers/gpu/drm/v3d/v3d_gem.c > > @@ -417,7 +417,7 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file > > *file_priv, > > job->free = free; > > > > ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], > > - v3d_priv); > > + 1, v3d_priv); > > if (ret) > > goto fail; > > > > diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h > > index 27f5778bbd6d..c4a53b259585 100644 > > --- a/include/drm/gpu_scheduler.h > > +++ b/include/drm/gpu_scheduler.h > > @@ -329,6 +329,8 @@ struct drm_sched_fence *to_drm_sched_fence(struct > > dma_fence *f); > > * @sched: the scheduler instance on which this job is scheduled. > > * @s_fence: contains the fences for the scheduling of job. > > * @finish_cb: the callback for the finished fence. > > + * @submission_credits: the number of submission credits this job > > contributes to > > + * the scheduler > > * @work: Helper to reschdeule job kill to different context. > > * @id: a unique id assigned to each job scheduled on the scheduler. > > * @karma: increment on every hang caused by this job. If this exceeds the > > hang > > @@ -348,6 +350,8 @@ struct drm_sched_job { > > struct drm_gpu_scheduler *sched; > > struct drm_sched_fence *s_fence; > > > > + u32 submission_credits; > > + > > /* > > * work is used only after finish_cb has been used and will not be > > * accessed anymore. > > @@ -471,6 +475,21 @@ struct drm_sched_backend_ops { > > * and it's time to clean it up. > > */ > > void (*free_job)(struct drm_sched_job *sched_job); > > + > > + /** > > + * @update_job_credits: Called once the scheduler is considering this > > + * job for execution. > > + * > > + * Drivers may use this to update the job's submission credits, which is > > + * useful to e.g. deduct the number of native fences which have been > > + * signaled meanwhile. > > + * > > + * The callback must either return the new number of submission credits > > + * for the given job, or zero if no update is required. > > Any reason for having this special zero-means-no-update case? I mean, > drivers could just return sched_job->submission_credits if nothing > changed, and that would simplify the semantics IMHO. Another option, if I think I just did this because I thought it's a clever way to get rid of the need to deal with zero-sized jobs, which do not make much sense. In drm_sched_job_init() passing a zero job size defaults to one, which I think is reasonable. Doing the same thing here is more likely to hide a bug. However, the same is probably true for 'zero means no update' though. Maybe we should just WARN() in such a case. > we want to avoid the sched_job->submission_credits assignment when > nothing changes would be to make it a void function and let it update > the sched_job->submission_credits directly. Sure, that's an option as well. However, I'd probably prefer the new job size to be the return value. Having to sanity check job->submission_credits afterwards isn't that nice either. > > > + * > > + * This callback is optional. > > + */ > > + u32 (*update_job_credits)(struct drm_sched_job *sched_job); > > }; > > > > /** > > @@ -478,14 +497,14 @@ struct drm_sched_backend_ops { > > * > > * @ops: backend operations provided by the driver. > > * @single_entity: Single entity for the scheduler > > - * @hw_submission_limit: the max size of the hardware queue. > > + * @submission_limit: the maximim number of submission credits > > + * @submission_count: the number of submission credits in flight > > Now that we use the term credit at the job level, I'd recommend using > it here as well, for consistency. Maybe > s/submission_count/assigned_credits/ and > s/submission_limit/max_credits/? IIRC, Luben is proposing something similar. Gonna change that. > > > * @timeout: the time after which a job is removed from the scheduler. > > * @name: name of the ring for which this scheduler is being used. > > * @sched_rq: priority wise array of run queues. > > * @job_scheduled: once @drm_sched_entity_do_release is called the > > scheduler > > * waits on this wait queue until all the scheduled jobs > > are > > * finished. > > - * @hw_rq_count: the number of jobs currently in the hardware queue. > > * @job_id_count: used to assign unique id to the each job. > > * @submit_wq: workqueue used to queue @work_run_job and @work_free_job > > * @timeout_wq: workqueue used to queue @work_tdr > > @@ -511,12 +530,12 @@ struct drm_sched_backend_ops { > > struct drm_gpu_scheduler { > > const struct drm_sched_backend_ops *ops; > > struct drm_sched_entity *single_entity; > > - uint32_t hw_submission_limit; > > + u32 submission_limit; > > + atomic_t submission_count; > > long timeout; > > const char *name; > > struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_COUNT]; > > wait_queue_head_t job_scheduled; > > - atomic_t hw_rq_count; > > atomic64_t job_id_count; > > struct workqueue_struct *submit_wq; > > struct workqueue_struct *timeout_wq; > > @@ -539,7 +558,7 @@ struct drm_gpu_scheduler { > > int drm_sched_init(struct drm_gpu_scheduler *sched, > > const struct drm_sched_backend_ops *ops, > > struct workqueue_struct *submit_wq, > > - uint32_t hw_submission, unsigned hang_limit, > > + uint32_t max_submission_credits, unsigned hang_limit, > > long timeout, struct workqueue_struct *timeout_wq, > > atomic_t *score, const char *name, > > enum drm_sched_policy sched_policy, > > @@ -548,6 +567,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, > > void drm_sched_fini(struct drm_gpu_scheduler *sched); > > int drm_sched_job_init(struct drm_sched_job *job, > > struct drm_sched_entity *entity, > > + u32 submission_credits, > > void *owner); > > Nit: we keep adding parameters to functions like drm_sched_init() and > drm_sched_job_init() and every time this implies patching all call > sites to pass the new default value. In a sense, that's a good thing, > because it forces driver maintainers to check that the patch does the > right thing. But overall, it makes the driver code harder to read, in > that it forces the reader to go check the function prototype to figure > out what these magic 1 or NULL values mean. So, I wonder if we > shouldn't move to a model where we pass struct drm_sched[_job]_params > objects around: > > const struct drm_sched_job_params params = { > .entity = xxx, > .submission_credits = xxx, > .owner = THIS_MODULE, > }; > > ... > > ret = drm_sched_job_init(job, ¶ms); > > It would also let us add new fields and pick the right default when > this field is zero, thus preventing cross-driver updates when such a > field is added. Yes, the same is true for drm_sched_init() - that's something for a separate patch though. > > > void drm_sched_job_arm(struct drm_sched_job *job); > > int drm_sched_job_add_dependency(struct drm_sched_job *job, > > @@ -570,7 +590,8 @@ void drm_sched_entity_modify_sched(struct > > drm_sched_entity *entity, > > > > void drm_sched_tdr_queue_imm(struct drm_gpu_scheduler *sched); > > void drm_sched_job_cleanup(struct drm_sched_job *job); > > -void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched); > > +void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched, > > + struct drm_sched_entity *entity); > > bool drm_sched_submit_ready(struct drm_gpu_scheduler *sched); > > void drm_sched_submit_stop(struct drm_gpu_scheduler *sched); > > void drm_sched_submit_start(struct drm_gpu_scheduler *sched); >