On Wed, Apr 10, 2024 at 01:42:33PM +0200, Konrad Dybcio wrote: > > > On 4/6/24 05:23, Dmitry Baryshkov wrote: > > On Fri, Apr 05, 2024 at 10:41:32AM +0200, Konrad Dybcio wrote: > > > On recent (SM8550+) Snapdragon platforms, the GPU speed bin data is > > > abstracted through SMEM, instead of being directly available in a fuse. > > > > > > Add support for SMEM-based speed binning, which includes getting > > > "feature code" and "product code" from said source and parsing them > > > to form something that lets us match OPPs against. > > > > > > Signed-off-by: Konrad Dybcio <konrad.dyb...@linaro.org> > > > --- > > [...] > > > > > > + } > > > + > > > + ret = qcom_smem_get_product_code(&pcode); > > > + if (ret) { > > > + dev_err(dev, "Couldn't get product code from SMEM!\n"); > > > + return ret; > > > + } > > > + > > > + /* Don't consider fcode for external feature codes */ > > > + if (fcode <= SOCINFO_FC_EXT_RESERVE) > > > + fcode = SOCINFO_FC_UNKNOWN; > > > + > > > + *speedbin = FIELD_PREP(ADRENO_SKU_ID_PCODE, pcode) | > > > + FIELD_PREP(ADRENO_SKU_ID_FCODE, fcode); > > > > What about just asking the qcom_smem for the 'gpu_bin' and hiding gory > > details there? It almost feels that handling raw PCODE / FCODE here is > > too low-level and a subject to change depending on the socinfo format. > > No, the FCODE & PCODE can be interpreted differently across consumers.
That's why I wrote about asking for 'gpu_bin'. > > > > > > + > > > + return ret; > > > } > > > int adreno_gpu_init(struct drm_device *drm, struct platform_device > > > *pdev, > > > @@ -1098,9 +1129,9 @@ int adreno_gpu_init(struct drm_device *drm, struct > > > platform_device *pdev, > > > devm_pm_opp_set_clkname(dev, "core"); > > > } > > > - if (adreno_read_speedbin(dev, &speedbin) || !speedbin) > > > + if (adreno_read_speedbin(adreno_gpu, dev, &speedbin) || !speedbin) > > > speedbin = 0xffff; > > > - adreno_gpu->speedbin = (uint16_t) (0xffff & speedbin); > > > > the &= 0xffff should probably go to the adreno_read_speedbin / nvmem > > case. WDYT? > > Ok, I can keep it, though realistically if this ever does anything > useful, it likely means the dt is wrong Yes, but if DT is wrong, we should probably fail in a sensible way. I just wanted to point out that previously we had this &0xffff, while your patch silently removes it. -- With best wishes Dmitry