Bill Currie wrote: > > this is for mesa-4-0-branch, current cvs + mga agp texturing patch (minus the > bits for mgavb.c: they didn't apply). > > http://taniwha.2y.net/~bill/qf011.png shows the bug nicely. The black to white > gradient areas should be solid black (they are in trunk). It looks like > clipped corners are having their color set to white rather than the specified > color. > > Other than this and some issues with texture sub-image updates (I'm going to > investigate if it's related to the agp patch), I am /very/ impressed with what > I have so far seen of the mesa-4-0-branch: I got a 4% speed increas on one of > our benchmarks (only tested one so far), and that was having to drop back to > full texture updates. Great work, and thanks: my g200 is doing nicely:)
Dieter has seen a similar bug on tdfx with vtk. I haven't been able to track down where this is happening (the clipping code, duh...). I'll yell when I think I've got something. Keith _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel