On Thu, Dec 20, 2001 at 09:50:54AM +0000, Keith Whitwell wrote:
> Bill Currie wrote:
> > 
> > this is for mesa-4-0-branch, current cvs + mga agp texturing patch (minus the
> > bits for mgavb.c: they didn't apply).
> > 
> > http://taniwha.2y.net/~bill/qf011.png shows the bug nicely. The black to white
> > gradient areas should be solid black (they are in trunk). It looks like
> > clipped corners are having their color set to white rather than the specified
> > color.
> > 
> > Other than this and some issues with texture sub-image updates (I'm going to
> > investigate if it's related to the agp patch), I am /very/ impressed with what
> > I have so far seen of the mesa-4-0-branch: I got a 4% speed increas on one of
> > our benchmarks (only tested one so far), and that was having to drop back to
> > full texture updates.  Great work, and thanks: my g200 is doing nicely:)
> 
> I've located the problem for mga cards & committed a fix.  Unfortunately this
> isn't the same problem as on the tdfx - I'll keep looking for that one.

Great, thanks! Now I've just got to sort out the glTextureSubImage2D problem
(I need to sort out if it's base dri or the agp patch).

Bill
-- 
Leave others their otherness. -- Aratak

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