On Thu, Mar 14, 2002 at 08:29:47AM -0800, Keith Packard wrote:
> 
> Around 12 o'clock on Mar 14, Keith Whitwell wrote:
> 
> > A slightly less buggy version (still untested).  My incoming email seems to
> > be hosed...
> 
> I haven't locked this up with test involving textures.  I still have a 
> reliable lockup when disabling textures in bzflag which is resolved with a 
> clean reboot (no reset button required).

I've not managed to reproduce this (unless this is another span function
fprintf hang. If so, it probably works with latest cvs)

The transparency should be working now?

> And, GL_LUMINANCE_ALPHA textures
> are broken as well -- the alpha channel is bilinear interpolated but the 
> luminance channel is interpolated in Y but nearest in X.

This is trivially "fixed" making LUMINANCE_ALPHA textures use RGBA8888
internally (aka how r128 does it) 

There seems a high correlation between the hw texture formats on the
radeon and r128, except what's called RADEON_TXFORMAT_AI88 used
for LUMINANCE_ALPHA is a colour index mode on the r128. A stab in the
dark, but is this difference definately correct?

Failing that, there doesn't appear to be anything obvious in the driver
that processes MinFilter differently based on texture format...?


-- 
Michael.

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