Raystonn wrote: > > In my quest for algorithmic optimizations, I have stumbled onto what I > believe must be a bug. Please take a look at the client_state function (the > first function) in enable.c. You will find the following code: > > if (*var == flag) > return; > > If I am correct this should actually be: > > if (*var == state) > return; > > This bug is causing all vertices to be flushed even if a client state which > is already enabled is being enabled again. I have analyzed the Team Arena > Quake 3 Demo and find that it is constantly enabling GL_TEXTURE_COORD_ARRAY > and GL_COLOR_ARRAY, even when they are already enabled. This, coupled with > the above bug, may be caused some pretty bad performance penalties. I would > be interested in seeing some benchmarks from before and after.
You're right, the test should be against 'state'. Keith _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel