>  To describe my problem with the open gl rendering every other 
> vertical "pixel row" is jagged. It looks similar to the fields in a 
> frozen video frame if you know what i mean, only these fields are 
> horiziotal. Perhaps the screenshot will speak more clearly.
>
> Nice effect! ;-)
>
> It's probably the textures that must be byte swapped too.

Do you mean the "texture mapping drivers" in DRI or in the program 
(prboom)? If i run the program with indirect rendering the textures work 
ok. I had the same problems when running quake.

Peter




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