> To describe my problem with the open gl rendering every other > vertical "pixel row" is jagged. It looks similar to the fields in a > frozen video frame if you know what i mean, only these fields are > horiziotal. Perhaps the screenshot will speak more clearly. > > Nice effect! ;-) > > It's probably the textures that must be byte swapped too.
Do you mean the "texture mapping drivers" in DRI or in the program (prboom)? If i run the program with indirect rendering the textures work ok. I had the same problems when running quake. Peter _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel