On 2002.04.29 21:22 Peter Andersson wrote:
> Leif Delgass wrote:
> 
>> On Mon, 29 Apr 2002, Peter Andersson wrote:
>> 
>>> ...
>> 
>> Just to clarify, do you mean both things worked?  If changing the
>> _wait_for_fifo to _wait_for_idle worked, I think we should keep it that
>> way so we have stable MMIO to fall back on as we move ahead with DMA
>> testing.
>> 
> Both things worked great, it was when i changed _wait_for_fifo to 
> _wait_for_idle i got a decent framerate, just changing the verbose did 
> not help at all.
> 

This is very strange... something is not going well with the reading the 
fifo...

>> 
>>> And i never thought the graphics board would be this fast, i get about 
>>> 120 fps on glxgears when i used software rendering i only got about 
>>> 35-40. I get really smooth working open gl, but there are some kind of 
>>> error in the rendering perhaps i could drop you a screenshot or 
>>> something...
>>> 
> > Sure, a screenshot would help. Can you describe the problems you see?
> 
>> What apps are you testing with?
> 
> Actually i only have one working opengl app, and that is prboom an open 
> source Doom clone with open gl rendering, of course i will try other 
> applications as well, especially since i am working alot with 3D 
> modelling and animation. To describe my problem with the open gl 
> rendering every other vertical "pixel row" is jagged. It looks similar 
> to the fields in a frozen video frame if you know what i mean, only 
> these fields are horiziotal. Perhaps the screenshot will speak more 
> clearly.

Nice effect! ;-)

It's probably the textures that must be byte swapped too.

> 
>> 
>> Sure, the more testers the better!  And it would be good to make sure 
>> that ppc and PCI are still working as we continue with DMA.
>> 
> Just drop me a line when you want me to re-compile DRI and i should have 
> it done in a couple of hours, depending on if i am at work or not.
> 
> Peter
> 

José Fonseca

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