On Tue, 19 Nov 2002, Brian Paul wrote: > Adam K Kirchhoff wrote: > > Alright, after clearing out my local copy of the mesa-4.1 branch, I pulled > > everything again and was able to build that branch without any problems. > > > > I've done some basic testing so far. > > > > This is on a dual proc, 1ghz., PIII. Via chipset. 2x AGP, 64 meg > > aperature. 512 megs of RAM. Radeon 8500 (128 meg version) > > > > It looks like I'm seeing some speedups across the board. Nothing huge, > > but glxgears is reporting an extra 300 fps or so and most games that I've > > tried so far just feel smoother. > > > > Quake3Arena dies when it goes to load a level to play: > > > > Loading vm file vm/ui.qvm. > > VM file ui compiled to 594408 bytes of code > > ui loaded in 1963008 bytes on the hunk > > 35 arenas parsed > > 32 bots parsed > > Loading vm file vm/cgame.qvm. > > VM file cgame compiled to 786818 bytes of code > > cgame loaded in 5380768 bytes on the hunk > > drmCommandWrite: -22 > > drmRadeonCmdBuffer: -22 (exiting) > > > > UT and Rune run just fine. > > > > gltron displays/plays fine, as does tuxkart. I haven't tried tuxracer > > yet. > > > > heretic2 has some problems, but they also show up in the trunk :-) > > Basically, any sort of flashing (like if my character throws a fireball), > > causes a huge drop in the framerate. > > > > I've also given it a shot under FreeBSD. The results with GL applications > > (both native and linux through the binary compatability layer) are the > > same. *However* the X server itself seems rather unstable. At first, I > > couldn't figure it out; everytime I went to start X, the server would > > start up for a split second and then die. After some experimenting, I > > discovered that the problem was gkrellm, which was in my .xinitrc. More > > specifically, it seems to be any gtk-2.0 application. In addition, when I > > switched to kde3 as my window manager, the same thing happened. So, I can > > run enlightenment without any problem. However, if I start any gtk-2.0 > > apps, or kde3 apps (maybe it's qt?), the X server will die :-) > > > > I'll continue testing when I have the chance. > > Thanks for testing! > > I'll try to look into the Q3A failure this week. > > I wouldn't expect any speed-ups from the 5.0 Mesa code. But I'm sure > nobody will complain if that's the case. Let's put it this way... The speedups certainly aren't so dramatic that they can't be explained by other factors (less processes running in the background, for example), which very well may be the case.
Adam ------------------------------------------------------- This sf.net email is sponsored by: To learn the basics of securing your web site with SSL, click here to get a FREE TRIAL of a Thawte Server Certificate: http://www.gothawte.com/rd524.html _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel