On Tue, 3 Dec 2002, Brian Paul wrote:

> > There was previously a dependency on the screen color depth when
> > choosing the texture format in the radeon driver.
> 
> I think that may have been a carry-over from the r128 (or tdfx?) driver
> which may not have allowed 32bpp textures when the screen was 16bpp (but
> I could be wrong).
 
I doubt it's a hardware limitation, at least for r128 -- I don't know
about tdfx.  Even mach64 can handle 32bpp textures with a 16bpp screen.
More likely it was done to help performance and memory usage at 16bpp. The
other side of this coin is that with a 32bpp screen, you can actually save
memory if the application only needs 16bpp for a texture and specifies an
appropriate sized format.

-- 
Leif Delgass 
http://www.retinalburn.net



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