On Tue, Dec 03, 2002 at 11:31:41AM -0600, D. Hageman wrote: > On Tue, 3 Dec 2002, magenta wrote: > > > On Tue, Dec 03, 2002 at 02:38:15PM +0000, Keith Whitwell wrote: > > > > I'm with Allen in preferring that we don't add yet another environment > > > > variable - especially for something which other OpenGL drivers haven't > > > > needed. > > > > > > Hmm. Windows drivers tend to have a GUI setup utility, which often has this > > > sort of choice in it. That's the closest equivalent I can think of. > > > > Why not make an extension for a hint? glHint(GL_TEXTURE_FORMAT_HINT_MESA, > > GL_FASTEST) for bpp-dependent, and GL_NICEST (and GL_DONT_CARE) would > > always do it as 32bpp if unspecified. That's the normal OpenGL way of > > doing things like this... > > I think the goal is to let the users tweak some of the options. If we go > this route, every program will have to have a setup page dedicated to > turning this on or this little thing off, etc and so forth. It is okay to > do this kind of stuff with games and what not, but not every program needs > that level of sophistication. I think being able to have a 3rd party app > that would be able to tweak driver options wouldn't be a bad idea.
Perhaps a user configuration tool should allow the default settings for glHint options as well. -- http://trikuare.cx ------------------------------------------------------- This SF.net email is sponsored by: Microsoft Visual Studio.NET comprehensive development tool, built to increase your productivity. Try a free online hosted session at: http://ads.sourceforge.net/cgi-bin/redirect.pl?micr0003en _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel