Title: RE: [Dri-devel] Smoother graphics with 16bpp on radeon

> > What about remote indirect rendering?  Someone else has
> already mentioned
> > that the driver would have no way of getting environment
> variables in that
> > case.
>
> Remote indirect rendering is a problem no matter how you slice it.

With a precise ENV-NAME method you cann tell the client what
of the environment it should sent to the server. Maybe there
is some way of sending the application name as well. This would
mean "auto-selecting" profiles. Just specify a list of application
names for each profile and you are done. But profile handling
would result in a server specific new task.

> Looking at the drivers for the FireGL 4, it uses two cryptic
> 32-bit ints in
> XF86Config to communicate this to the driver.  It's
> configuration tool has
> "profiles" for 4 different apps (including Maya & Softimage).
>  Admitedly,
> this isn't the "right" solution either, but it is another data point.

Its a static way of specifying driver behaviour.
Whilst programming for DirectX i was in duty for
fixing dynmic resource allocation which were mutual
exclusive to each other. For this i would not recommend
to have anything configureable on a per application base.

Just imagine concurrent start up and shut down
of applications - when would you allow which feature?

-Alex.

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