On Tue, 3 Dec 2002, Allen Akin wrote:
> 
> Depends.  How much performance will I lose on my machine when I force
> anisotropic filtering on?  Just because you can turn the feature on
> doesn't mean you automatically get a "better user experience."

But that's the POINT!

This is not a decision that anybody can do for the user. The user has to
make this decision himself. Not the library, not the game that was written
before such capabilities were common. Only the user, who can judge whether
the machine has headroom enough that he wants the better performance.

> You picked a control that can be turned on without too much damage to a
> game.  However, I'd bet it would cause the conformance tests to fail,
> and might cause silently incorrect results for film/video editing
> software that Linux-based effects houses use.  So globally enabling even
> such a simple control isn't hazard-free.

Which is why you'd want per-program (or per-process) knobs to tune the 
behaviour.

Something like environment variables, in short. Not global config files. 
Not static choices by the libraries.

                Linus



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