On Tue, Dec 03, 2002 at 11:22:00AM -0800, Linus Torvalds wrote:
|               ... You should look at what Windows drivers do. And they 
| _all_ have user-settable preferences for things like texture quality etc. 

We should look at where Windows drivers are going, not where they are
today.

There are a bunch of reasons why current Windows drivers have single
preference panels.  From a systems point of view, Windows doesn't do a
great job of virtualizing graphics resources, so the user is forced to
make some tradeoffs at the system level.  And for most Windows users
there's only one 3D application running at a time -- the game they're
currently playing.  When Longhorn comes along and 3D hardware gets used
for GUI and video and other functions, you can bet that the preference
panel situation in Windows is going to get a lot more complicated.  This
is a case where we can get ahead of the Windows development curve by
having a little more foresight.

Allen


-------------------------------------------------------
This SF.net email is sponsored by: Microsoft Visual Studio.NET 
comprehensive development tool, built to increase your 
productivity. Try a free online hosted session at:
http://ads.sourceforge.net/cgi-bin/redirect.pl?micr0003en
_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to