Alan Hourihane wrote:
Nice. The problem I saw but haven't fixed yet was that eventually the texture offset would point to somewhere in the front buffer - so you'd start to see bits of window borders, etc in the texture maps...CVSROOT: /cvsroot/dri Module name: xc Repository: xc/xc/lib/GL/mesa/src/drv/r128/ Changes by: alanh@sc8-pr-cvs1. 02/12/05 16:22:45Log message: texture units are 0 and 1, not 1 and 2. Textures are still a bit funky yet....
This is all brand new code - the merge-to-trunk isn't happening til it's fixed...
Keith
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