Keith Whitwell wrote:
If you do, it sure doesn't make any mention of it in the documentation, but that doesn't seem to mean anything. :) The only restrictions that it mentions is that transparency must be disabled and filteralpha must be enabled.Ian Romanick wrote:Did you ever monkey around with their 16-sample texture filter (the "anisotropic" mode)? I played with that a bit, but every time I selected that mode it would crash the graphics chip. :(No, never tried it. Do you have to somehow dedicate both texture units to the task?
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