> > glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR );
>
> This is indeed one of the sources of the GL_INVALID_ENUMs; however, it
> appears to be a bug in Mesa.  There seems to be a missing break after
> texstate.c:423 :

It actually proved to be a bug in Mac OS X prior to 10.2.4 as well. Odd :)


> The other INVALID_ENUMS appear to be caused by an assumption that
> GL_ARB_texture_cube_map is supported, which it isn't in the current DRI

I'll fix that one.


> The lack of combine3/4 seems to be handled in the version
> I'm using (from the UT2003.log):

It is handled though not as good as possible (from a visual quality point of
view). The next patch will simply disable specular if neither combine3/4 are
exposed which looks better than the current approach.


-- Daniel, Epic Games Inc.



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