> > glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR ); > > This is indeed one of the sources of the GL_INVALID_ENUMs; however, it > appears to be a bug in Mesa. There seems to be a missing break after > texstate.c:423 :
It actually proved to be a bug in Mac OS X prior to 10.2.4 as well. Odd :) > The other INVALID_ENUMS appear to be caused by an assumption that > GL_ARB_texture_cube_map is supported, which it isn't in the current DRI I'll fix that one. > The lack of combine3/4 seems to be handled in the version > I'm using (from the UT2003.log): It is handled though not as good as possible (from a visual quality point of view). The next patch will simply disable specular if neither combine3/4 are exposed which looks better than the current approach. -- Daniel, Epic Games Inc. ------------------------------------------------------- This SF.net email is sponsored by: Scholarships for Techies! Can't afford IT training? All 2003 ictp students receive scholarships. Get hands-on training in Microsoft, Cisco, Sun, Linux/UNIX, and more. www.ictp.com/training/sourceforge.asp _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel