It was with the texobj Mesa demo, which appears to call glDeleteTextures and then glutDestroyWindow on ESC. I haven't looked at the implementation of glutDestroyWindow yet.
On Tue, 4 Feb 2003, Keith Whitwell wrote: > > Yes, I ran into this too when the DMA buffer is flushed in > > radeonDestroyContext. I had tracked it down to the DRI_VALIDATE_DRAWABLE > > macro in the lock function, so that makes sense. Where is the drawable > > destroyed? > > That's the one. I haven't looked at it deeply yet (which app did you see this > with?). I assume it gets destroyed in a previous call to XDestroyWindow(), > which the dri doesn't know anything about. > > Keith > > -- Leif Delgass http://www.retinalburn.net ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel