It was with the texobj Mesa demo, which appears to call 
glDeleteTextures and then glutDestroyWindow on ESC.  I haven't looked at 
the implementation of glutDestroyWindow yet.

On Tue, 4 Feb 2003, Keith Whitwell wrote:

> > Yes, I ran into this too when the DMA buffer is flushed in 
> > radeonDestroyContext.  I had tracked it down to the DRI_VALIDATE_DRAWABLE 
> > macro in the lock function, so that makes sense.  Where is the drawable 
> > destroyed?
> 
> That's the one.  I haven't looked at it deeply yet (which app did you see this 
> with?).  I assume it gets destroyed in a previous call to XDestroyWindow(), 
> which the dri doesn't know anything about.
> 
> Keith
> 
> 

-- 
Leif Delgass 
http://www.retinalburn.net



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