On Thu, 5 Jun 2003, John Sheu wrote:

> On Thursday 05 June 2003 11:45 am, Leif Delgass wrote:
> > I'm pretty sure I ran into this problem on r128 before when I tried
> > running at 24-bit depth with a high enough resolution.  If this is the
> > problem, I think you'd see a message like: "Reserved 0 kb for textures at
> > offset 0x0" in the X log.
> 
> Right, that appears in the logs.  So what to do?

Try a lower resolution and/or color depth.  We can fix the segfault, but 
that won't change the fact that there isn't enough on-card memory to use 
3D at the configured resolution/depth (at least with the current static 
shared back buffer allocation scheme).

-- 
Leif Delgass 
http://www.retinalburn.net



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