On Thu, 5 Jun 2003, John Sheu wrote: > On Thursday 05 June 2003 11:45 am, Leif Delgass wrote: > > I'm pretty sure I ran into this problem on r128 before when I tried > > running at 24-bit depth with a high enough resolution. If this is the > > problem, I think you'd see a message like: "Reserved 0 kb for textures at > > offset 0x0" in the X log. > > Right, that appears in the logs. So what to do?
Try a lower resolution and/or color depth. We can fix the segfault, but that won't change the fact that there isn't enough on-card memory to use 3D at the configured resolution/depth (at least with the current static shared back buffer allocation scheme). -- Leif Delgass http://www.retinalburn.net ------------------------------------------------------- This SF.net email is sponsored by: Etnus, makers of TotalView, The best thread debugger on the planet. Designed with thread debugging features you've never dreamed of, try TotalView 6 free at www.etnus.com. _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel