On Friday 06 June 2003 10:39 am, you wrote: > On Friday 06 June 2003 08:56 am, Ian Romanick wrote: > > Hmmm...that is odd. The resolution should only require 7.5MB for the > > front, back, and depth-buffers. That should leave about 8MB for > > textures, not 800KB. Are you sure it's at 16-bpp? ~800KB left is about > > rigth if you were running at 24-bpp. > > I'm sure (or my system is sure) it's 16 bpp. Switching to 1024 * 768 @ 16, > I see only 4MB. Would this figure be on-card or system memory?
More stuff from the XFree logs: Found a line: (--) Depth 24 pixmap format is 32 bpp After XAA is loaded. Then we have the perhaps useful lines here: (II) R128(0): [drm] loaded kernel module for "r128" driver (II) R128(0): [drm] created "r128" driver at busid "PCI:1:14:0" (II) R128(0): [drm] added 8192 byte SAREA at 0xd2a22000 (II) R128(0): [drm] mapped SAREA 0xd2a22000 to 0x40018000 (II) R128(0): [drm] framebuffer handle = 0xf8000000 (II) R128(0): [drm] added 1 reserved context for kernel (II) R128(0): [pci] 8192 kB allocated with handle 0xd3b17000 (II) R128(0): [pci] ring handle = 0xd3b17000 (II) R128(0): [pci] Ring mapped at 0x411b2000 (II) R128(0): [pci] Ring contents 0x00000000 (II) R128(0): [pci] ring read ptr handle = 0xd3c18000 (II) R128(0): [pci] Ring read ptr mapped at 0x4001a000 (II) R128(0): [pci] Ring read ptr contents 0x00000000 (II) R128(0): [pci] vertex/indirect buffers handle = 0xd3c19000 (II) R128(0): [pci] Vertex/indirect buffers mapped at 0x412b3000 (II) R128(0): [pci] Vertex/indirect buffers contents 0x00000000 (II) R128(0): [drm] register handle = 0xf0104000 (II) R128(0): [dri] Visual configs initialized (II) R128(0): CCE in BM mode (II) R128(0): Using 8 MB AGP aperture (II) R128(0): Using 1 MB for the ring buffer (II) R128(0): Using 2 MB for vertex/indirect buffers (II) R128(0): Using 1 MB for AGP textures (II) R128(0): Memory manager initialized to (0,0) (1024,3072) (II) R128(0): Reserved area from (0,768) to (1024,770) (II) R128(0): Largest offscreen area available: 1024 x 2302 (II) R128(0): Reserved back buffer from (0,770) to (1024,1538) (II) R128(0): Reserved depth buffer from (0,1538) to (1024,2307) (II) R128(0): Reserved depth span from (0,2306) offset 0x902000 (II) R128(0): Reserved 4096 kb for textures at offset 0xc00000 (II) R128(0): Using XFree86 Acceleration Architecture (XAA) Maybe that will help. (this is at 1024 x 768 @ 16 bpp) ------------------------------------------------------- This SF.net email is sponsored by: Etnus, makers of TotalView, The best thread debugger on the planet. Designed with thread debugging features you've never dreamed of, try TotalView 6 free at www.etnus.com. _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel