On Friday 06 June 2003 10:39 am, you wrote:
> On Friday 06 June 2003 08:56 am, Ian Romanick wrote:
> > Hmmm...that is odd.  The resolution should only require 7.5MB for the
> > front, back, and depth-buffers.  That should leave about 8MB for
> > textures, not 800KB.  Are you sure it's at 16-bpp?  ~800KB left is about
> > rigth if you were running at 24-bpp.
>
> I'm sure (or my system is sure) it's 16 bpp.  Switching to 1024 * 768 @ 16,
> I see only 4MB.  Would this figure be on-card or system memory?

More stuff from the XFree logs:
Found a line: 

(--) Depth 24 pixmap format is 32 bpp

After XAA is loaded.  Then we have the perhaps useful lines here:

(II) R128(0): [drm] loaded kernel module for "r128" driver
(II) R128(0): [drm] created "r128" driver at busid "PCI:1:14:0"
(II) R128(0): [drm] added 8192 byte SAREA at 0xd2a22000
(II) R128(0): [drm] mapped SAREA 0xd2a22000 to 0x40018000
(II) R128(0): [drm] framebuffer handle = 0xf8000000
(II) R128(0): [drm] added 1 reserved context for kernel
(II) R128(0): [pci] 8192 kB allocated with handle 0xd3b17000
(II) R128(0): [pci] ring handle = 0xd3b17000
(II) R128(0): [pci] Ring mapped at 0x411b2000
(II) R128(0): [pci] Ring contents 0x00000000
(II) R128(0): [pci] ring read ptr handle = 0xd3c18000
(II) R128(0): [pci] Ring read ptr mapped at 0x4001a000
(II) R128(0): [pci] Ring read ptr contents 0x00000000
(II) R128(0): [pci] vertex/indirect buffers handle = 0xd3c19000
(II) R128(0): [pci] Vertex/indirect buffers mapped at 0x412b3000
(II) R128(0): [pci] Vertex/indirect buffers contents 0x00000000
(II) R128(0): [drm] register handle = 0xf0104000
(II) R128(0): [dri] Visual configs initialized
(II) R128(0): CCE in BM mode
(II) R128(0): Using 8 MB AGP aperture
(II) R128(0): Using 1 MB for the ring buffer
(II) R128(0): Using 2 MB for vertex/indirect buffers
(II) R128(0): Using 1 MB for AGP textures
(II) R128(0): Memory manager initialized to (0,0) (1024,3072)
(II) R128(0): Reserved area from (0,768) to (1024,770)
(II) R128(0): Largest offscreen area available: 1024 x 2302
(II) R128(0): Reserved back buffer from (0,770) to (1024,1538)
(II) R128(0): Reserved depth buffer from (0,1538) to (1024,2307)
(II) R128(0): Reserved depth span from (0,2306) offset 0x902000
(II) R128(0): Reserved 4096 kb for textures at offset 0xc00000
(II) R128(0): Using XFree86 Acceleration Architecture (XAA)

Maybe that will help.  (this is at 1024 x 768 @ 16 bpp)


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