Michel D?nzer <[EMAIL PROTECTED]> wrote:
> On Mon, 2003-07-21 at 22:33, Martin Spott wrote:
>> Ian Romanick <[EMAIL PROTECTED]> wrote:
>> [...]
>> > 3. Since all three cases center around the use of materials, I think 
>> > it's really just one bug.  Does anyone know if NWN or Fightgear use 
>> > glMaterial?
>> 
>> Maybe some FlightGear developer can comment on this ?
> 
> Are they reading this list?

I thought I did a X-post, but it did not work.

> Anyway, a quick grep through the source shows that FlightGear seems to
> be using glMaterial indeed, via plib.

>From plib/doc/pui/index.html:

                             Imagine Pooh Here
                                      
                      PUI: A Picoscopic User Interface
                                      
                             Programmers Guide.
                                      
                               By Steve Baker
                                      

[...]   
  puInit
  
   This must be the first PUI function that you call. It must be called
   after GLUT window setup but before glutMainLoop().
   void puInit ( void ) ;

  puDisplay
  
   Causes PUI to redraw all of the currently created widgets.
   void puDisplay ( void ) ;
[...]
   All drawing code is done with whatever glMaterial/glTexture/glEnabled
   facilities are currently set. All PUI rendering is done with simple
   colours and 2D drawing functions such as glRect and glDrawPixels.


Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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