Michel D?nzer <[EMAIL PROTECTED]> wrote: > On Mon, 2003-07-21 at 22:33, Martin Spott wrote: >> Ian Romanick <[EMAIL PROTECTED]> wrote: >> [...] >> > 3. Since all three cases center around the use of materials, I think >> > it's really just one bug. Does anyone know if NWN or Fightgear use >> > glMaterial? >> >> Maybe some FlightGear developer can comment on this ? > > Are they reading this list?
I thought I did a X-post, but it did not work. > Anyway, a quick grep through the source shows that FlightGear seems to > be using glMaterial indeed, via plib. >From plib/doc/pui/index.html: Imagine Pooh Here PUI: A Picoscopic User Interface Programmers Guide. By Steve Baker [...] puInit This must be the first PUI function that you call. It must be called after GLUT window setup but before glutMainLoop(). void puInit ( void ) ; puDisplay Causes PUI to redraw all of the currently created widgets. void puDisplay ( void ) ; [...] All drawing code is done with whatever glMaterial/glTexture/glEnabled facilities are currently set. All PUI rendering is done with simple colours and 2D drawing functions such as glRect and glDrawPixels. Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------- This SF.net email is sponsored by: VM Ware With VMware you can run multiple operating systems on a single machine. WITHOUT REBOOTING! Mix Linux / Windows / Novell virtual machines at the same time. Free trial click here: http://www.vmware.com/wl/offer/345/0 _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel