On Sun, 2003-10-12 at 17:27, Alex Deucher wrote: > Well, I solved the problem...sort of... it happens when I'm using a > merged mode that's 2048 wide. Does anyone know why there would be > corruption at 2048x768 (2 heads of 1024x768)? Has anyone tried a > single head at 2048x1536?
You could try yourself. :) > 3d works fine if I run in single head mode. however, if I run with > mergedfb I get weird corruption in fullscreen apps like screen savers. > for example, if I run the atlantis screen saver, there appears to be > "junk" from previous 3D apps that is colored the same as the blue back > ground. then when the whales are drawn you appear to be swimming > behind remnants of old whales and gears from glxgears. running in > single head mode works fine and running windowed 3d apps works fine on > both heads in mergedfb mode. Weird, as there's no fundamental difference between windowed and fullscreen. > On my laptop in mergedfb mode (m6 - r100), fullscreen apps like screen > savers show no such corruption; they render fine across both heads. > I've tried all the different settings (TCL, frame throttling, etc.) > nothing changes. does anyone know why this could happening? has > anyone else experienced anything similar? I see problems in 2048x1024 on R100, but only with page flipping. Is that also true for your problem? -- Earthling Michel Dänzer \ Debian (powerpc), XFree86 and DRI developer Software libre enthusiast \ http://svcs.affero.net/rm.php?r=daenzer ------------------------------------------------------- This SF.net email is sponsored by: SF.net Giveback Program. SourceForge.net hosts over 70,000 Open Source Projects. See the people who have HELPED US provide better services: Click here: http://sourceforge.net/supporters.php _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel