On Sun, 2003-10-12 at 17:27, Alex Deucher wrote:
> Well, I solved the problem...sort of... it happens when I'm using a
> merged mode that's 2048 wide.  Does anyone know why there would be
> corruption at 2048x768 (2 heads of 1024x768)?  Has anyone tried a
> single head at 2048x1536?  

You could try yourself. :)

> 3d works fine if I run in single head mode.  however, if I run with
> mergedfb I get weird corruption in fullscreen apps like screen savers. 
> for example, if I run the atlantis screen saver, there appears to be
> "junk" from previous 3D apps that is colored the same as the blue back
> ground.  then when the whales are drawn you appear to be swimming
> behind remnants of old whales and gears from glxgears.  running in
> single head mode works fine and running windowed 3d apps works fine on
> both heads in mergedfb mode.  

Weird, as there's no fundamental difference between windowed and
fullscreen.

> On my laptop in mergedfb mode (m6 - r100), fullscreen apps like screen 
> savers show no such corruption; they render fine across both heads.  
> I've tried all the different settings (TCL, frame throttling, etc.) 
> nothing changes.  does anyone know why this could happening?  has 
> anyone else experienced anything similar?

I see problems in 2048x1024 on R100, but only with page flipping. Is
that also true for your problem?


-- 
Earthling Michel Dänzer   \  Debian (powerpc), XFree86 and DRI developer
Software libre enthusiast  \     http://svcs.affero.net/rm.php?r=daenzer



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