Well, I just tried the mergedfb mode for the first time this evening and I
can confirm what Alex is seeing...  Many of the GL xscreensaver modes (and
xlock modes) are pretty psychedlic.

On Sun, 12 Oct 2003, Alex Deucher wrote:

>
> --- Michel Dänzer <[EMAIL PROTECTED]> wrote:
> > On Sun, 2003-10-12 at 17:27, Alex Deucher wrote:
> > > Well, I solved the problem...sort of... it happens when I'm using a
> > > merged mode that's 2048 wide.  Does anyone know why there would be
> > > corruption at 2048x768 (2 heads of 1024x768)?  Has anyone tried a
> > > single head at 2048x1536?
> >
> > You could try yourself. :)
>
> I wish I had a monitor that could display 2048x1536.  Mine tops out at
> 1600x1200 :)
> 3D works fine as long the width of the crtc(s) is less than 2048.
> virtual desktop size doesn't seem to affect 3D.
>
> >
> > > 3d works fine if I run in single head mode.  however, if I run with
> > > mergedfb I get weird corruption in fullscreen apps like screen
> > savers.
> > > for example, if I run the atlantis screen saver, there appears to
> > be
> > > "junk" from previous 3D apps that is colored the same as the blue
> > back
> > > ground.  then when the whales are drawn you appear to be swimming
> > > behind remnants of old whales and gears from glxgears.  running in
> > > single head mode works fine and running windowed 3d apps works fine
> > on
> > > both heads in mergedfb mode.
> >
> > Weird, as there's no fundamental difference between windowed and
> > fullscreen.
>
> yeah.
>
> >
> > > On my laptop in mergedfb mode (m6 - r100), fullscreen apps like
> > screen
> > > savers show no such corruption; they render fine across both heads.
> >
> > > I've tried all the different settings (TCL, frame throttling, etc.)
> >
> > > nothing changes.  does anyone know why this could happening?  has
> > > anyone else experienced anything similar?
> >
> > I see problems in 2048x1024 on R100, but only with page flipping. Is
> > that also true for your problem?
> >
>
> No.  I have pageflipping disabled.  pageflipping doesn't work right in
> certain mergedfb modes (leftOf and Above - those where crtc2 precedes
> crtc1 in the framebuffer).
>
> Alex
>
>
>
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