Further info on this.  Not all GL apps are affected.  I've only tried
xscreensavers.  of the GL screensavers most show that corruption I
spoke of, but some seem unaffected (many from the rss package:
http://rss-glx.sourceforge.net/).

Those that work:
BusySpheres
Cage
Colorfire
Hufos smoke
hufos tunnel
pulsar
Skyrocket
solarwinds
sundancer2

Don't work:
Atlantis
Bubble3D
Circuit
Cubenetic
Cyclone
Dangerball
Endgame
Engine
Flipscreen3D
Flocks
lament
most others

Certain modes work:
BioF
Flux
Helios

Any insight would be much appreciated.

thanks,

Alex

------------------------------------

Well, I solved the problem...sort of... it happens when I'm using a
merged mode that's 2048 wide.  Does anyone know why there would be
corruption at 2048x768 (2 heads of 1024x768)?  Has anyone tried a
single head at 2048x1536?  Mergedfb works at 2048x768, it just shows
that corruption I described below.  It's almost like there's old state
getting mixed in or something.  changing to 2047x768 clears it up, but
then you have screen overlap.

Alex

-----------------------------------------------

I just got my 9200 up and running but I'm seeing some weird behavior. 
3d works fine if I run in single head mode.  however, if I run with
mergedfb I get weird corruption in fullscreen apps like screen savers. 
for example, if I run the atlantis screen saver, there appears to be
"junk" from previous 3D apps that is colored the same as the blue back
ground.  then when the whales are drawn you appear to be swimming
behind remnants of old whales and gears from glxgears.  running in
single head mode works fine and running windowed 3d apps works fine on
both heads in mergedfb mode.  On my laptop in mergedfb mode (m6 -
r100), fullscreen apps like screen savers show no such corruption; they
render fine across both heads.  I've tried all the different settings
(TCL, frame throttling, etc.) nothing changes.  does anyone know why
this could happening?  has anyone else experienced anything similar?

Thanks,

Alex



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