On Sat, 2003-10-25 at 17:25, Alex Deucher wrote:
I'll give keith's suggestion a shot, but I don't really understand how it's supposed to work. I'm not really much of an expert when it comes to the 3D driver. If someone could give me some pointers as to where to look and maybe a 500 foot description of how it should work, I'll see what I can come up with.
AIUI (I trust in Keith correcting me if I'm clueless :), the 3D drivers would divide the cliprects at multiples of 2048 and then iterate over the divided zones when emitting rendering commands, adapting the buffer offsets and viewport parameters for each zone (which wasn't possible with my idea of doing the division in the server).
Correct - I believe that you'd need to do this in the client.
Keith
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