Michel DÃnzer wrote:
On Sat, 2003-10-25 at 17:25, Alex Deucher wrote:

I'll give keith's suggestion a shot, but I don't really understand how
it's supposed to work.  I'm not really much of an expert when it comes
to the 3D driver.  If someone could give me some pointers as to where
to look and maybe a 500 foot description of how it should work, I'll
see what I can come up with.


AIUI (I trust in Keith correcting me if I'm clueless :), the 3D drivers
would divide the cliprects at multiples of 2048 and then iterate over
the divided zones when emitting rendering commands, adapting the buffer
offsets and viewport parameters for each zone (which wasn't possible
with my idea of doing the division in the server).

Correct - I believe that you'd need to do this in the client.


Keith



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