I'll give keith's suggestion a shot, but I don't really understand how
it's supposed to work.  I'm not really much of an expert when it comes
to the 3D driver.  If someone could give me some pointers as to where
to look and maybe a 500 foot description of how it should work, I'll
see what I can come up with.

Also, regarding the rendering errors at 2048, I looked at the clearing
code in the DRM, but nothing really seemed amiss.  I don't see why it
would work at resolutions up to 2047, but not at 2048.  Does anyone
else have thoughts on that?

Alex

--- Michel Dänzer <[EMAIL PROTECTED]> wrote:
> On Fri, 2003-10-24 at 23:39, Mike A. Harris wrote:
> > On Fri, 24 Oct 2003, Alex Deucher wrote:
> > 
...
> 
> Why doesn't somebody implement one of the discussed workarounds in
> the
> 3D drivers? :)
> 



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