I'll give keith's suggestion a shot, but I don't really understand how it's supposed to work. I'm not really much of an expert when it comes to the 3D driver. If someone could give me some pointers as to where to look and maybe a 500 foot description of how it should work, I'll see what I can come up with.
Also, regarding the rendering errors at 2048, I looked at the clearing code in the DRM, but nothing really seemed amiss. I don't see why it would work at resolutions up to 2047, but not at 2048. Does anyone else have thoughts on that? Alex --- Michel Dänzer <[EMAIL PROTECTED]> wrote: > On Fri, 2003-10-24 at 23:39, Mike A. Harris wrote: > > On Fri, 24 Oct 2003, Alex Deucher wrote: > > ... > > Why doesn't somebody implement one of the discussed workarounds in > the > 3D drivers? :) > __________________________________ Do you Yahoo!? The New Yahoo! Shopping - with improved product search http://shopping.yahoo.com ------------------------------------------------------- This SF.net email is sponsored by: The SF.net Donation Program. Do you like what SourceForge.net is doing for the Open Source Community? Make a contribution, and help us add new features and functionality. Click here: http://sourceforge.net/donate/ _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel