On Fri, 2004-01-02 at 23:30, Andreas Stenglein wrote:
> here is what I fiddled together to support the 3rd TMU on radeon
> and 6TMUs on r200.
> 
> I tried on R200 with multiarb.c and projtex.c and it works almost as it should.
> (projtex is broken somehow on r200, even with only 2 TMUs)
> 
> ut2003_demo works a bit but then hangs the card (R200), sadly.
> It did work longer on radeon (R100) last time I checked.

Possibly needs the "Texture cache LRU hang workaround" for the extra
texture units at the end of r200_texstate.c ?

Not sure about the "T0 hang workaround" though.

-- 
Alan.

"One must never be purposelessnessnesslessness."

Attachment: signature.asc
Description: This is a digitally signed message part

Reply via email to