On Fri, 2004-01-02 at 23:30, Andreas Stenglein wrote: > here is what I fiddled together to support the 3rd TMU on radeon > and 6TMUs on r200. > > I tried on R200 with multiarb.c and projtex.c and it works almost as it should. > (projtex is broken somehow on r200, even with only 2 TMUs) > > ut2003_demo works a bit but then hangs the card (R200), sadly. > It did work longer on radeon (R100) last time I checked.
Possibly needs the "Texture cache LRU hang workaround" for the extra texture units at the end of r200_texstate.c ? Not sure about the "T0 hang workaround" though. -- Alan. "One must never be purposelessnessnesslessness."
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