The attached patch is a cleaned up version of the one I made this
morning.  It enables DRI support for savage4 and shouldn't break
prosavage or twister, however, I'd like someone with prosvage or
twister to check it out before I commit it.  
Both tiled and linear framebuffer mode now work with 3D.  I've made
linear mode the default because it picks about about 30 fps in glxgears
and both modes seem to render the same is all apps I've tested. 
glxgears works, tuxracer works, but seems, like I said earlier, but the
opening screen looks odd (impressionist).  once you start it, works
pretty well, but about half way through a level, the textures stop
rendering for everything accept ice.  and I'm left with
semi-transparent grey rectangles/triangles for the ground, trees, and
fish.  I suspect savage4 may do texturing slightly differently than
prosavage. tuxracer also no longer locks up.  Chromium BSU starts ok,
but shows the same corruption as the tuxracer start screen, then within
20-30 second is eats the X server, not a hard lock just the video card.
 I can still switch to a different VT and reboot the computer.

The patch also enables the "crtonly" option for disabling the lcd on
mobile chips.  it sort of works... see my previous post for more info
on that.

Alex

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Attachment: savage4.patch.v2
Description: savage4.patch.v2

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