On Mon, 2004-01-12 at 22:00, Roland Scheidegger wrote:
> Michel DÃnzer wrote:
> > 
> > I'm curious if this helps with NWN. There are still minor problems,
> > e.g. in the xscreensaver endgame hack, but those might be related to
> > colour material (known to horribly break trackballs, e.g.).
> Yes! This did it! NWN lighting is much, much better now, the previously
> seriously messed up areas now look almost completely correct. Great work!

Cool.

> Some minor lighting problmes still remain (I spotted 3 which might be 
> related though):
> - selected doorways should be half-transparent, blue. Instead they are 
> anything from almost black to grey (depending on map)
> - If the main character is selected, it should "shine". There is some 
> light around the character, but the character itself doesn't shine.
> - If a path is selected, a green target indicator should appear 
> (indicating where the character goes). Instead, the indicator is almost 
> invisible (way too dark).

These sound to me like they could all be related to colour material, but
what do I know. :)

> I can provide screenshots if you (or someone else) want to look at it.

Why not, I can't try it myself.


> btw I couldn't apply the patch cleanly, hat to do one part of it 
> manually. Might be my fault, though.

I made it against the CVS module Mesa, apparently Mesa-newtree isn't up
to date on freedesktop.org.


-- 
Earthling Michel DÃnzer      |     Debian (powerpc), X and DRI developer
Software libre enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer



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