On Mon, 2004-01-12 at 22:00, Roland Scheidegger wrote: > Michel DÃnzer wrote: > > > > I'm curious if this helps with NWN. There are still minor problems, > > e.g. in the xscreensaver endgame hack, but those might be related to > > colour material (known to horribly break trackballs, e.g.). > Yes! This did it! NWN lighting is much, much better now, the previously > seriously messed up areas now look almost completely correct. Great work!
Cool. > Some minor lighting problmes still remain (I spotted 3 which might be > related though): > - selected doorways should be half-transparent, blue. Instead they are > anything from almost black to grey (depending on map) > - If the main character is selected, it should "shine". There is some > light around the character, but the character itself doesn't shine. > - If a path is selected, a green target indicator should appear > (indicating where the character goes). Instead, the indicator is almost > invisible (way too dark). These sound to me like they could all be related to colour material, but what do I know. :) > I can provide screenshots if you (or someone else) want to look at it. Why not, I can't try it myself. > btw I couldn't apply the patch cleanly, hat to do one part of it > manually. Might be my fault, though. I made it against the CVS module Mesa, apparently Mesa-newtree isn't up to date on freedesktop.org. -- Earthling Michel DÃnzer | Debian (powerpc), X and DRI developer Software libre enthusiast | http://svcs.affero.net/rm.php?r=daenzer ------------------------------------------------------- This SF.net email is sponsored by: Perforce Software. Perforce is the Fast Software Configuration Management System offering advanced branching capabilities and atomic changes on 50+ platforms. Free Eval! http://www.perforce.com/perforce/loadprog.html -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel