I'm downloading the game just now. :) I get another reproducable hard lockup when the glblur xscreensaver hack exits. I havn't had time to look into it yet. Can you try if setting SAVAGE_CMD_DMA to 0 in savagedma.h helps. Just a guess.
Note that multiple contexts are almost certain to lock up the chip if SAVAGE_CMD_DMA is set to 1.
I got the latest driver on CVS yesterday and i noticed that now DMA is disabled by default and i used to get about 500FPS on glxgears with DMA enabled and now i get only 300FPS (DMA disabled) and as you said with DMA disabled the driver is more stable and i didn't get any lockup. Does that indicate it is a problem with DMA?
Felix
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Rafael Máximo
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