On Mon, 08 Mar 2004 20:28:55 -0800 Ian Romanick <[EMAIL PROTECTED]> wrote:
[snip]
per-window backbuffers and a bunch of other stuff. Actually, given enough memory, each time a swap happened the driver could just allocate a new backbuffer to render to. When the swap happened the old backbuffer would be freed. Nevermind that tangent for now... ;)
Do you ever need more than two back buffers. If back buffer 2 is filled and back buffer 1 has not been swapped to the front buffer yet, then back buffer 1 is obsoleted by back buffer 2 and can be reused.
Not for a game, but for animations or other things you might. You are right, though. Two backbuffers (triplebuffering) is probably always enough.
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