On Fri, 28 Jan 2005, Rune Petersen wrote:

Vladimir Dergachev wrote:


On Thu, 27 Jan 2005, Rune Petersen wrote:

Hi,

I get lockups running anything other than glxgears.
I am running the 25 jan. snapshots of Xorg & r300_driver.

Are there any simple way to locate the functions that course lockups?
I was thinking of something like simple programs or tutorials.


Try NeHe tutorial - nehe.gamedev.net
In particular, it would be interesting to find out whether you can run any programs that use textures.

for now I have tried lessons up to lesson 20.

only 2 give me problems

Lesson 16 causes a segfault. Can you make the driver recover the original resolution after a segfault?
Lesson 20 causes a hard lockup.


Can you confirm if these Lessons work on R300?

Hi Rune,

I see the same problems on R300. I guess the segfault is possibly due to trying to access framebuffer directly (as using fog triggers a fallback). As for lesson20 I have no idea - try commenting out drawing code and checking which part creates a lockup.

Btw, I am getting a partial lockup with lesson20 even without r300_dri.so (when it is absent the driver falls back to software rendering), so it might be due to mode switching.

                     best

                        Vladimir Dergachev



Rune Petersen



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