On Fri, 28 Jan 2005, Rune Petersen wrote:
Vladimir Dergachev wrote:
On Thu, 27 Jan 2005, Rune Petersen wrote:
Hi,
I get lockups running anything other than glxgears. I am running the 25 jan. snapshots of Xorg & r300_driver.
Are there any simple way to locate the functions that course lockups? I was thinking of something like simple programs or tutorials.
Try NeHe tutorial - nehe.gamedev.net
In particular, it would be interesting to find out whether you can run any programs that use textures.
for now I have tried lessons up to lesson 20.
only 2 give me problems
Lesson 16 causes a segfault. Can you make the driver recover the original resolution after a segfault?
Lesson 20 causes a hard lockup.
Can you confirm if these Lessons work on R300?
Hi Rune,
I see the same problems on R300. I guess the segfault is possibly due to trying to access framebuffer directly (as using fog triggers a fallback). As for lesson20 I have no idea - try commenting out drawing code and checking which part creates a lockup.
Btw, I am getting a partial lockup with lesson20 even without r300_dri.so (when it is absent the driver falls back to software rendering), so it might be due to mode switching.
best
Vladimir Dergachev
Rune Petersen
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