Vladimir Dergachev wrote:
>> Lesson 20 have 3 points that causes lockups (maybe more).
>> They are all related.
>>
>> the first is at line 258-259:
>>    glBindTexture(GL_TEXTURE_2D, texture[3]);
>>    glBegin(GL_QUADS);
>>     glBegin() is causing the lockup, but only when textures 1, 2, or 3.
>> if you change it to texture 4:
>>    glBindTexture(GL_TEXTURE_2D, texture[4]);
>>    glBegin(GL_QUADS);
>>
>> The lesson will now run (until you press space).
>> To me it sounds rather strange that a texture causes the lockup.
>
>
> This is indeed strange.. Is texture[4] used anywhere before ? Does the
> same happen with latest CVS ?

There are 5 textures 0 to 4 (including 2 masks ) texture 0 and 4 appear stable 1-3 appear unstable.

With the latest CVS I once managed to run the lesson for 3 sec. before it locked up . All other times I got a lockup before it showed the first frame.

Rune Petersen



-------------------------------------------------------
This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting
Tool for open source databases. Create drag-&-drop reports. Save time
by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc.
Download a FREE copy at http://www.intelliview.com/go/osdn_nl
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to