> > Xegl uses OpenGL/EGL, it's not defined to use anything else. It is the > > mesa implementation of OpenGL/EGL that uses fbdev. Nvidia/ATI will > > likely provide OpenGL/EGL's that don't use fbdev. > > One thing that bothers me about this whole discussion is the mounting > level of interface complexity. > > It is not just bad as far as debugging is concerned but will also present > a barrier to easy experimentation with the code. Will we have new > developers in 5 or 10 years if the interface is so complex that it took > several years just to create it ?
EGL mode setting interface is very simple. The problem is not the complexity of the interface, more the complexity of the implementation. The interface can be quite simple if it's "done right". Ben. ------------------------------------------------------- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow Roadmaps, straightforward articles, informative Webcasts and more! Get everything you need to get up to speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel