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Patrick McFarland wrote:
> On Wednesday 27 July 2005 06:16 pm, Adam Jackson wrote:
> 
>>On Wednesday 27 July 2005 18:05, Patrick McFarland wrote:
>>
>>>So why can Doom 3 use R200 pixel shaders, and DRI can't?
>>
>>Doom3's r200 shader pipeline gives different (read: worse) output than
>>their arb shader pipeline.  They have the liberty of knowing what visual
>>quality they can sacrifice.  The driver doesn't.
> 
> 
> This is the sound of me hating ATI for making such useless pixel shaders.

Gee...when they came out the were the *most function* pixel shaders
available.  Why are you complaining that a 5 year chip doesn't have the
latest features.  Uh....duh?
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