-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Patrick McFarland wrote: > On Wednesday 27 July 2005 06:16 pm, Adam Jackson wrote: > >>On Wednesday 27 July 2005 18:05, Patrick McFarland wrote: >> >>>So why can Doom 3 use R200 pixel shaders, and DRI can't? >> >>Doom3's r200 shader pipeline gives different (read: worse) output than >>their arb shader pipeline. They have the liberty of knowing what visual >>quality they can sacrifice. The driver doesn't. > > > This is the sound of me hating ATI for making such useless pixel shaders.
Gee...when they came out the were the *most function* pixel shaders available. Why are you complaining that a 5 year chip doesn't have the latest features. Uh....duh? -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.6 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org iD8DBQFC6HEkX1gOwKyEAw8RAg/WAKCQyfa+Kr6x0P4k67IHdp89Pou9dgCfbmMX 4/PpCZ+xuICkuMK3irDpFR4= =9Ku1 -----END PGP SIGNATURE----- ------------------------------------------------------- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel