> In that sense, I'd consider NV_vertex_program as bloat just as well. > Applications really always can deal with not available non-standard > extensions very well.
About GL_NV_vertex_program: 1) It was the first nice vertex program interface and is used in many old tutorials on vertex shading. 2) Currently Mesa layers GL_ARB_vertex_program on top of GL_NV_vertex_program. A driver that already advertizes GL_ARB_vertex_program can support GL_NV_vertex_program for free. 3) It is a widespread extension, not a Nvidia-specific one: It is implemented by the i915 driver, the mga driver, the tdfx driver, the r300 driver, the non-free 3Dlabs drivers and of course all the Nvidia drivers. 4) I added an option to deactivate it. Philipp ------------------------------------------------------- This SF.Net email is sponsored by: Power Architecture Resource Center: Free content, downloads, discussions, and more. http://solutions.newsforge.com/ibmarch.tmpl -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel