Roland Scheidegger schrieb: > > Well the discussion only inovlved two people :-). It's quite possible > others might think it's worthwile, I'm certainly no authority on that.
I know. This is what Ian wrote last time I posted the patch (when it still included GL_EXT_vertex_cull): > My only other comment is that *all* the open-source drivers should > support *all* of these extensions and GL_SGIS_generate_mipmap. There > are a few that even still need "fake" support for GL_ARB_multisample and > GL_ARB_texture_compression added. :( But since the GL_ARB_vertex_program spec says that it requires 1.3 (which the r128 can't do in hardware due to the lack of cube maps, dot3 bumpmapping and texture combining) that one can't be added (making it a configuration option disabled by default probably isn't worth it unless are users complaining about a missing feature). That would only leave GL_NV_vertex_program. Since this only requires OpenGL 1.2.1 it might become a kind of standard for vertex programs on free linux drivers. But apart from that it would need an application that requires it to justify it's addition. Most games probably don't count here since they would require a faster graphics chip to be playable anyway. Celestia might be a candidate for this. It can use GL_NV_vertex_program and there seem to be some people using it on old cards (even mach64). Philipp ------------------------------------------------------- This SF.Net email is sponsored by: Power Architecture Resource Center: Free content, downloads, discussions, and more. http://solutions.newsforge.com/ibmarch.tmpl -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel