I doubt it since it is triggered by disabling hw tcl in the driver.
Rune Petersen
Felix Kühling wrote:
This looks somewhat familiar. I saw this on a Radeon 7500 where AGP
writes from the card to system memory did not work reliably. So
uploading textures to AGP memory (through DMA) was corrupting textures.
Reducing the AGP speed to 2x solved the problem on that card.
The problem only occurred after a while of heavy texture usage, when it
started using the AGP texture heap. After that it kept using the AGP
heap and I saw texture corruption in other games too.
The same card also suffered from soft lockups due to AGP status
writeback that was affected by the same unreliability. I solved it
locally be disabling status writeback in the kernel module before I
figured out that reducing the AGP speed helped as well. YMMV.
Regards,
Felix
Am Donnerstag, den 02.03.2006, 18:48 +0100 schrieb Rune Petersen:
I didn't get the best shot, but I didn't want to risk a lockup at the time.
Try looking closer at the bot.
When I exited to the menu most of the background was corrupted.
Rune Petersen
Aapo Tahkola wrote:
Quake3:
map0: Texture corruption (random changing garbage). this corruption
will bleed into other games started after Quake3 is closed.
http://megahurts.dk/rune/stuff/shot0003.jpg
I dont see anything wrong with that shot.
Does it change if you look from different angle?
If it changes all the time, id say you have gart overlapping with fb.
-------------------------------------------------------
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel