On Fri, 10 Mar 2006 21:58:50 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:

> Aapo Tahkola wrote:
> > On Fri, 10 Mar 2006 18:27:51 +0100
> > Rune Petersen <[EMAIL PROTECTED]> wrote:
> > 
> >>I tried it, it had no effect, I don't think its the temp registers. I 
> >>suspect there is something broken with the vp code or it triggers a bug 
> >>somewhere else.
> > 
> > 
> > Do I recall correctly that you have had this problem with textures before 
> > hw vps were enabled too?
> Yes I did but a different kind, flashing "tiles" of colors on the 
> texture. was fix with clear cache patch ( this was also reported by others).
> > 
> > 
> >>Also I'm am able to see corruption in the nwn loading/splash screen. The 
> >>corruption seams structured, and it gradually changes from left to 
> >>right, top to bottom.
> >>Is there any way to capture this? (without using a camera)
> > 
> > 
> > I dont think iv seen anything like that but seeing it on a flat surface 
> > might set off some ideas.
> > 
> The best images this time were in the menu (grows upwards this time):
> http://megahurts.dk/rune/stuff/nwn_menu_1.png
> http://megahurts.dk/rune/stuff/nwn_menu_2.png
> http://megahurts.dk/rune/stuff/nwn_menu_3.png

Get xf86-video-ati and drm with Ben's fixes and try again.
You might see it go upwards or downwards depending on how they are rending.
nwn background image is made up of four textures sized 512x512, 512x88, 
288x512, 288x88.

-- 
Aapo Tahkola


-------------------------------------------------------
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to