Adam Jackson wrote:
On Wednesday 26 April 2006 10:14, Rune Petersen wrote:
Hi,
Since the 12 of April there has been a change that causes Quake 3 and
Doom 3 (demo)not to exit properly.
Quake 3 locks up the system, and Doom 3 does a double fault.
The suspect as I see it is:
"Ensure all GART allocations are freed on context destruction"
But I have yet to confirm it. If you are unable to confirm it, I'll try
to track it down myself.
That patch was admittedly rather brute-force, but I've not had any issues with
it locally.
Turns out you're off the hook :) (for now)
The Quake 3 lockup is caused/triggered by a change done to Mesa (not
r300) between 14 and 15 of April.
patch:
"Replace ctx->Const.MaxTextureUnits w/
ctx->Const.MaxTexture[Coord/Image]Units in various places."
looks like I need to join the Mesa mailing-list...
Rune Petersen
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