http://bugs.freedesktop.org/show_bug.cgi?id=10529

           Summary: Incorrect lighting/clipping in Neverwinter Nights
           Product: Mesa
           Version: 6.5
          Platform: x86 (IA32)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/i915
        AssignedTo: dri-devel@lists.sourceforge.net
        ReportedBy: [EMAIL PROTECTED]
                CC: mesa3d-dev@lists.sourceforge.net


Eversince xorg-server 1.2.0 and Mesa 6.5.2 (both requirements of xorg-x11 7.2),
I have a strange issue with Neverwinter Nights (native Linux client version -
patched to latest).

The issue is hard to explain, but I will try. If someone wants a screenshot I
can forward. Basically, it looks like the gamma correction is off (everything
has a bright glow). However, if I zoom in (camera changes) then the image
begins to appear correct. It's almost as if the 3D engine isn't properly
setting/reading the correct coordinates for lighting and camera or something.

As well, the field of view for objects in the distance seems to be clipped too
close, rather than being in the distance. 

To verify this is not related to xf86-video-intel driver or xorg-server 1.2.0,
I have tried various versions of both and no change. However, if I keep latest
intel driver, latest xorg-server and downgrade mesa to 6.5.1, the problem goes
away (when it loads the i915_dri.so from Mesa 6.5.1). 

I have tried the latest GIT versions of Mesa, xorg-server, x11-drm, intel agp
for kernel, and the intel video driver. No luck in correcting the problem.

Also, when using all GIT versions, with i915tex_dri.so enabled, Neverwinter
Nights loads, but none of the text appears in the main menu, and some of the
grapics/images do no show or are partially loaded/cut off.

Can anyone help determine what is broken here? Something changed from 6.5.1 ->
6.5.(2|3).


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