Neither 42 nor 256 are very good - the number needs to be dynamic. Think about situations where an app has eg. one glyph per texture and is doing font rendering... Or any reasonably complex game might use >256 textures in a frame.
Sorry for topposting -- webmail. Keith ----- Original Message ---- From: Jesse Barnes <[EMAIL PROTECTED]> To: Dave Airlie <[EMAIL PROTECTED]> Cc: dri-devel@lists.sourceforge.net Sent: Monday, October 8, 2007 6:04:42 PM Subject: Re: Initial 915 superioctl patch. I don't know if 42 is better than 256... do we have any measurements that would help us pick a good number or that would tell us we need to make it a runtime option? Or maybe just part of the argument structure that's passed in? Jesse ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel