Neither 42 nor 256 are very good - the number needs to be dynamic.  Think about 
situations where an app has eg. one glyph per texture and is doing font 
rendering...  Or any reasonably complex game might use >256 textures in a 
frame.  

Sorry for topposting -- webmail.

Keith
----- Original Message ----
From: Jesse Barnes <[EMAIL PROTECTED]>
To: Dave Airlie <[EMAIL PROTECTED]>
Cc: dri-devel@lists.sourceforge.net
Sent: Monday, October 8, 2007 6:04:42 PM
Subject: Re: Initial 915 superioctl patch.



I don't know if 42 is better than 256... do we have any measurements 
that would help us pick a good number or that would tell us we need to 
make it a runtime option?  Or maybe just part of the argument structure 
that's passed in?

Jesse

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