> On Monday, October 8, 2007 10:13 am Keith Whitwell wrote: >> Neither 42 nor 256 are very good - the number needs to be dynamic. >> Think about situations where an app has eg. one glyph per texture and >> is doing font rendering... Or any reasonably complex game might use >>> 256 textures in a frame. > > So maybe the buffer count should be part of the execbuffer request > object? Or does it have to be a separate settable parameter?
I would think the kernel needs to limit this in some way... as otherwise we are trusting a userspace number and allocating memory according to it... So I'll make it dynamic but I'll have to add a kernel limit.. keithw: btws poulsbo uses 256 I think also.. Dave. ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel