> On Monday, October 8, 2007 10:13 am Keith Whitwell wrote:
>> Neither 42 nor 256 are very good - the number needs to be dynamic.
>> Think about situations where an app has eg. one glyph per texture and
>> is doing font rendering...  Or any reasonably complex game might use
>>> 256 textures in a frame.
>
> So maybe the buffer count should be part of the execbuffer request
> object?  Or does it have to be a separate settable parameter?

I would think the kernel needs to limit this in some way... as otherwise 
we are trusting a userspace number and allocating memory according to 
it...

So I'll make it dynamic but I'll have to add a kernel limit..

keithw: btws poulsbo uses 256 I think also..

Dave.

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