On Monday, October 8, 2007 10:13 am Keith Whitwell wrote: > Neither 42 nor 256 are very good - the number needs to be dynamic. > Think about situations where an app has eg. one glyph per texture and > is doing font rendering... Or any reasonably complex game might use > >256 textures in a frame.
So maybe the buffer count should be part of the execbuffer request object? Or does it have to be a separate settable parameter? Jesse ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel