On Monday, October 8, 2007 10:13 am Keith Whitwell wrote:
> Neither 42 nor 256 are very good - the number needs to be dynamic. 
> Think about situations where an app has eg. one glyph per texture and
> is doing font rendering...  Or any reasonably complex game might use
> >256 textures in a frame.

So maybe the buffer count should be part of the execbuffer request 
object?  Or does it have to be a separate settable parameter?

Jesse

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