On Wed, Feb 27, 2008 at 1:06 PM, Thomas Hellström
<[EMAIL PROTECTED]> wrote:
>
> Alex Deucher wrote:
>  > On Wed, Feb 27, 2008 at 9:03 AM, Thomas Hellström
>  > <[EMAIL PROTECTED]> wrote:
>  >
>  >> Jerome Glisse wrote:
>  >>  > Hi Thomas,
>  >>  >
>  >>  > As i am in the process of cleaning up and making radeon
>  >>  > fence things bullet proof I am wondering what are the
>  >>  > difference btw fence flags and fence types ? Well i guess
>  >>  > the questions is more why fence flags are needed ?
>  >>  >
>  >>  > My understanding is that fence_flags (DRM_FENCE_FLAG_EMIT,
>  >>  > DRM_FENCE_FLAG_SHAREABLE, DRM_FENCE_FLAG_WAIT_LAZY,
>  >>  > DRM_FENCE_FLAG_WAIT_IGNORE_SIGNALS, DRM_FENCE_FLAG_NO_USER)
>  >>  > are their to give clue to fence driver on the importance
>  >>  > of the fence at least this is my understanding of
>  >>  > DRM_FENCE_FLAG_WAIT_LAZY but i don't fully get the others
>  >>  > flag supposed meaning would be nice if you can shed some
>  >>  > light on them for me :)
>  >>  >
>  >>  > Corollary why has_irq callback take flag ? I would expect
>  >>  > this to be based on fence type and not fence flag.
>  >>  >
>  >>  > Last question flush callback is their to ask that cmd before
>  >>  > highest_received_sequence are all finished and that RW is
>  >>  > done on all buffer referenced in all cmds preceding
>  >>  > this sequence right ? Does this callback have to do the
>  >>  > flush and spin until this true or can it emit what's
>  >>  > necessary to flush and return and let poll update this
>  >>  > once the flush ended ? Or dooes flush need to stop all
>  >>  > current rendering (so stop gpu from doing its rendering)
>  >>  > and do the flush ?
>  >>  >
>  >>  > On radeon hw i believe a reliable rw flush is to flush the
>  >>  > whole pipeline ie flush vert pipeline, frag pipeline, cache
>  >>  > doing all this is likely expensive and it would be better to
>  >>  > avoid having too much of this kind of flush.
>  >>  >
>  >>  > As well i don't think i understand needed_flush.
>  >>  >
>  >>  > Thanks in advance for your help on this :o)
>  >>  >
>  >>  > Cheers,
>  >>  > Jerome Glisse <[EMAIL PROTECTED]>
>  >>  >
>  >>  Hi, Jerome.
>  >>  Some answers:
>  >>  fence_flags are to tweak the behavior of calls into the fence manager.
>  >>
>  >>     * DRM_FENCE_FLAG_EMIT causes a fence to enter the command stream
>  >>       instead of just being created.
>  >>     * DRM_FENCE_FLAG_SHAREABLE makes sure the fence object is shareable
>  >>       between processes.
>  >>     * DRM_FENCE_FLAG_WAIT_LAZY hints that a polling wait should sleep
>  >>       in-between polls.
>  >>     * DRM_FENCE_FLAG_IGNORE_SIGNALS ignore signals while waiting.
>  >>     * DRM_FENCE_FLAG_NO_USER don't return a user-space fence object on a
>  >>       superioctl. Just have the fence live in the kernel.
>  >>
>  >>  fence_type is something completely different. It's there to expose GPU
>  >>  states, or how far the GPU has proceeded with the command sequence
>  >>  associated with the fence. This info is needed so that the buffer object
>  >>  code knows when a buffer object is idle. A TTM object (buffer, regiser,
>  >>  whatever) is considered idle if (object->fence_type &
>  >>  object->fence->signaled_types == object->fence_type).
>  >>
>  >>  Let's take i915 as a typical example. Batch buffers should be idle and
>  >>  can be reused as soon as the GPU command reader is done with the buffer.
>  >>  At that point fence->sigaled_types will contain DRM_BO_FENCE_TYPE_EXE.
>  >>  However, render targets and textures aren't idle until that has happend
>  >>  AND and MI_FLUSH has executed, at which point fence->signaled_types will
>  >>  also contain DRM_I915_FENCE_TYPE_RW.
>  >>
>  >>  In an ideal situation we would like to only issue an MI_FLUSH at the end
>  >>  of a full scene, however, we might need a huge number of batch buffers
>  >>  to build that scene, and we'd like to be able to reuse these as soon as
>  >>  they've delivered their contents. We don't want them hanging around
>  >>  useless until someone issues a MI_FLUSH at the end of the scene.
>  >>
>  >>  Other uses for fence_type are when different engines are fed through the
>  >>  same command submission mechanism. A typical example would be the
>  >>  Unichrome which has different ways to signal 2D done, 3D done, video
>  >>  blit done, mpeg done etc. All these engines  are fed through the same
>  >>  command submission mechanism.
>  >>
>  >>  This is contrary to the fence_class which is intended for separate
>  >>  command submission mechanisms and the TTM has ways to synchronize these
>  >>  on a per-buffer level. Typical usage would be hardware with completely
>  >>  separate 2D and 3D engines that operate in parallel with separate
>  >>  command FIFOs.
>  >>
>  >>  The callback has_irq should take fence_type and not fence_flags. You're
>  >>  right. I think this is just a bad naming of the parameter that has
>  >>  survived cleanups.
>  >>
>  >>  The callback "needed_flush" is there to tell the fence manager whether
>  >>  some kind of GPU flush is needed to signal any fence type in
>  >>  fence->waiting_types.
>  >>  In the intel example case above, If the DRM_I915_FENCE_TYPE_RW flag is
>  >>  set in fence->waiting_types, a flush would be needed, but only if there
>  >>  isn't already a flush pending that would make sure this flag signals.
>  >>  Also, since the flushes that are currently implemented on intel are
>  >>  asynchronous, a flush is not needed until the DRM_BO_FENCE_TYPE_EXE has
>  >>  signaled. Otherwise we would flush a previous command sequence instead
>  >>  of the intended one.
>  >>
>  >>  The callback "flush" should schedule a GPU flush for the
>  >>  fc->pending_flush types, and clear fc->pending_flush when the flush has
>  >>  been scheduled.
>  >>
>  >>
>  >>
>  >
>  > Thomas, this was really helpful, any objections to me putting it on
>  > the dri wiki?
>  >
>  > Alex
>  >
>  Not at all. Need to change
>
>
>  (object->fence_type & object->fence->signaled_types == object->fence_type).
>
>  to
>
>  ((object->fence_type & object->fence->signaled_types) == object->fence_type),
>
>  though.

Thanks.  Added as:
http://dri.freedesktop.org/wiki/TTMFencing

Alex

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