On Wed, Feb 27, 2008 at 9:03 AM, Thomas Hellström
<[EMAIL PROTECTED]> wrote:
>
> Jerome Glisse wrote:
>  > Hi Thomas,
>  >
>  > As i am in the process of cleaning up and making radeon
>  > fence things bullet proof I am wondering what are the
>  > difference btw fence flags and fence types ? Well i guess
>  > the questions is more why fence flags are needed ?
>  >
>  > My understanding is that fence_flags (DRM_FENCE_FLAG_EMIT,
>  > DRM_FENCE_FLAG_SHAREABLE, DRM_FENCE_FLAG_WAIT_LAZY,
>  > DRM_FENCE_FLAG_WAIT_IGNORE_SIGNALS, DRM_FENCE_FLAG_NO_USER)
>  > are their to give clue to fence driver on the importance
>  > of the fence at least this is my understanding of
>  > DRM_FENCE_FLAG_WAIT_LAZY but i don't fully get the others
>  > flag supposed meaning would be nice if you can shed some
>  > light on them for me :)
>  >
>  > Corollary why has_irq callback take flag ? I would expect
>  > this to be based on fence type and not fence flag.
>  >
>  > Last question flush callback is their to ask that cmd before
>  > highest_received_sequence are all finished and that RW is
>  > done on all buffer referenced in all cmds preceding
>  > this sequence right ? Does this callback have to do the
>  > flush and spin until this true or can it emit what's
>  > necessary to flush and return and let poll update this
>  > once the flush ended ? Or dooes flush need to stop all
>  > current rendering (so stop gpu from doing its rendering)
>  > and do the flush ?
>  >
>  > On radeon hw i believe a reliable rw flush is to flush the
>  > whole pipeline ie flush vert pipeline, frag pipeline, cache
>  > doing all this is likely expensive and it would be better to
>  > avoid having too much of this kind of flush.
>  >
>  > As well i don't think i understand needed_flush.
>  >
>  > Thanks in advance for your help on this :o)
>  >
>  > Cheers,
>  > Jerome Glisse <[EMAIL PROTECTED]>
>  >
>  Hi, Jerome.
>  Some answers:
>  fence_flags are to tweak the behavior of calls into the fence manager.
>
>     * DRM_FENCE_FLAG_EMIT causes a fence to enter the command stream
>       instead of just being created.
>     * DRM_FENCE_FLAG_SHAREABLE makes sure the fence object is shareable
>       between processes.
>     * DRM_FENCE_FLAG_WAIT_LAZY hints that a polling wait should sleep
>       in-between polls.
>     * DRM_FENCE_FLAG_IGNORE_SIGNALS ignore signals while waiting.
>     * DRM_FENCE_FLAG_NO_USER don't return a user-space fence object on a
>       superioctl. Just have the fence live in the kernel.
>
>  fence_type is something completely different. It's there to expose GPU
>  states, or how far the GPU has proceeded with the command sequence
>  associated with the fence. This info is needed so that the buffer object
>  code knows when a buffer object is idle. A TTM object (buffer, regiser,
>  whatever) is considered idle if (object->fence_type &
>  object->fence->signaled_types == object->fence_type).
>
>  Let's take i915 as a typical example. Batch buffers should be idle and
>  can be reused as soon as the GPU command reader is done with the buffer.
>  At that point fence->sigaled_types will contain DRM_BO_FENCE_TYPE_EXE.
>  However, render targets and textures aren't idle until that has happend
>  AND and MI_FLUSH has executed, at which point fence->signaled_types will
>  also contain DRM_I915_FENCE_TYPE_RW.
>
>  In an ideal situation we would like to only issue an MI_FLUSH at the end
>  of a full scene, however, we might need a huge number of batch buffers
>  to build that scene, and we'd like to be able to reuse these as soon as
>  they've delivered their contents. We don't want them hanging around
>  useless until someone issues a MI_FLUSH at the end of the scene.
>
>  Other uses for fence_type are when different engines are fed through the
>  same command submission mechanism. A typical example would be the
>  Unichrome which has different ways to signal 2D done, 3D done, video
>  blit done, mpeg done etc. All these engines  are fed through the same
>  command submission mechanism.
>
>  This is contrary to the fence_class which is intended for separate
>  command submission mechanisms and the TTM has ways to synchronize these
>  on a per-buffer level. Typical usage would be hardware with completely
>  separate 2D and 3D engines that operate in parallel with separate
>  command FIFOs.
>
>  The callback has_irq should take fence_type and not fence_flags. You're
>  right. I think this is just a bad naming of the parameter that has
>  survived cleanups.
>
>  The callback "needed_flush" is there to tell the fence manager whether
>  some kind of GPU flush is needed to signal any fence type in
>  fence->waiting_types.
>  In the intel example case above, If the DRM_I915_FENCE_TYPE_RW flag is
>  set in fence->waiting_types, a flush would be needed, but only if there
>  isn't already a flush pending that would make sure this flag signals.
>  Also, since the flushes that are currently implemented on intel are
>  asynchronous, a flush is not needed until the DRM_BO_FENCE_TYPE_EXE has
>  signaled. Otherwise we would flush a previous command sequence instead
>  of the intended one.
>
>  The callback "flush" should schedule a GPU flush for the
>  fc->pending_flush types, and clear fc->pending_flush when the flush has
>  been scheduled.
>
>

Thomas, this was really helpful, any objections to me putting it on
the dri wiki?

Alex

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